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Robotics (cs.RO)

Wed, 24 May 2023

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1.Robust Imaging Sonar-based Place Recognition and Localization in Underwater Environments

Authors:Hogyun Kim, Gilhwan Kang, Seokhwan Jeong, Seungjun Ma, Younggun Cho

Abstract: Place recognition using SOund Navigation and Ranging (SONAR) images is an important task for simultaneous localization and mapping(SLAM) in underwater environments. This paper proposes a robust and efficient imaging SONAR based place recognition, SONAR context, and loop closure method. Unlike previous methods, our approach encodes geometric information based on the characteristics of raw SONAR measurements without prior knowledge or training. We also design a hierarchical searching procedure for fast retrieval of candidate SONAR frames and apply adaptive shifting and padding to achieve robust matching on rotation and translation changes. In addition, we can derive the initial pose through adaptive shifting and apply it to the iterative closest point (ICP) based loop closure factor. We evaluate the performance of SONAR context in the various underwater sequences such as simulated open water, real water tank, and real underwater environments. The proposed approach shows the robustness and improvements of place recognition on various datasets and evaluation metrics. Supplementary materials are available at https://github.com/sparolab/sonar_context.git.

2.ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters

Authors:Tianyu Li, Jungdam Won, Alexander Clegg, Jeonghwan Kim, Akshara Rai, Sehoon Ha

Abstract: Motion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into semantically equivalent motions for target characters with different morphologies due to the ambiguous nature of the problem. This work presents a novel learning-based motion retargeting framework, Adversarial Correspondence Embedding (ACE), to retarget human motions onto target characters with different body dimensions and structures. Our framework is designed to produce natural and feasible robot motions by leveraging generative-adversarial networks (GANs) while preserving high-level motion semantics by introducing an additional feature loss. In addition, we pretrain a robot motion prior that can be controlled in a latent embedding space and seek to establish a compact correspondence. We demonstrate that the proposed framework can produce retargeted motions for three different characters -- a quadrupedal robot with a manipulator, a crab character, and a wheeled manipulator. We further validate the design choices of our framework by conducting baseline comparisons and a user study. We also showcase sim-to-real transfer of the retargeted motions by transferring them to a real Spot robot.

3.Multi-Abstractive Neural Controller: An Efficient Hierarchical Control Architecture for Interactive Driving

Authors:Xiao Li, Igor Gilitschenski, Guy Rosman, Sertac Karaman, Daniela Rus

Abstract: As learning-based methods make their way from perception systems to planning/control stacks, robot control systems have started to enjoy the benefits that data-driven methods provide. Because control systems directly affect the motion of the robot, data-driven methods, especially black box approaches, need to be used with caution considering aspects such as stability and interpretability. In this paper, we describe a differentiable and hierarchical control architecture. The proposed representation, called \textit{multi-abstractive neural controller}, uses the input image to control the transitions within a novel discrete behavior planner (referred to as the visual automaton generative network, or \textit{vAGN}). The output of a vAGN controls the parameters of a set of dynamic movement primitives which provides the system controls. We train this neural controller with real-world driving data via behavior cloning and show improved explainability, sample efficiency, and similarity to human driving.

4.EmbodiedGPT: Vision-Language Pre-Training via Embodied Chain of Thought

Authors:Yao Mu, Qinglong Zhang, Mengkang Hu, Wenhai Wang, Mingyu Ding, Jun Jin, Bin Wang, Jifeng Dai, Yu Qiao, Ping Luo

Abstract: Embodied AI is a crucial frontier in robotics, capable of planning and executing action sequences for robots to accomplish long-horizon tasks in physical environments. In this work, we introduce EmbodiedGPT, an end-to-end multi-modal foundation model for embodied AI, empowering embodied agents with multi-modal understanding and execution capabilities. To achieve this, we have made the following efforts: (i) We craft a large-scale embodied planning dataset, termed EgoCOT. The dataset consists of carefully selected videos from the Ego4D dataset, along with corresponding high-quality language instructions. Specifically, we generate a sequence of sub-goals with the "Chain of Thoughts" mode for effective embodied planning. (ii) We introduce an efficient training approach to EmbodiedGPT for high-quality plan generation, by adapting a 7B large language model (LLM) to the EgoCOT dataset via prefix tuning. (iii) We introduce a paradigm for extracting task-related features from LLM-generated planning queries to form a closed loop between high-level planning and low-level control. Extensive experiments show the effectiveness of EmbodiedGPT on embodied tasks, including embodied planning, embodied control, visual captioning, and visual question answering. Notably, EmbodiedGPT significantly enhances the success rate of the embodied control task by extracting more effective features. It has achieved a remarkable 1.6 times increase in success rate on the Franka Kitchen benchmark and a 1.3 times increase on the Meta-World benchmark, compared to the BLIP-2 baseline fine-tuned with the Ego4D dataset.

5.Black-Box vs. Gray-Box: A Case Study on Learning Table Tennis Ball Trajectory Prediction with Spin and Impacts

Authors:Jan Achterhold, Philip Tobuschat, Hao Ma, Dieter Buechler, Michael Muehlebach, Joerg Stueckler

Abstract: In this paper, we present a method for table tennis ball trajectory filtering and prediction. Our gray-box approach builds on a physical model. At the same time, we use data to learn parameters of the dynamics model, of an extended Kalman filter, and of a neural model that infers the ball's initial condition. We demonstrate superior prediction performance of our approach over two black-box approaches, which are not supplied with physical prior knowledge. We demonstrate that initializing the spin from parameters of the ball launcher using a neural network drastically improves long-time prediction performance over estimating the spin purely from measured ball positions. An accurate prediction of the ball trajectory is crucial for successful returns. We therefore evaluate the return performance with a pneumatic artificial muscular robot and achieve a return rate of 29/30 (97.7%).

6.Localizing Multiple Radiation Sources Actively with a Particle Filter

Authors:Tomas Lazna, Ludek Zalud

Abstract: The article discusses the localization of radiation sources whose number and other relevant parameters are not known in advance. The data collection is ensured by an autonomous mobile robot that performs a survey in a defined region of interest populated with static obstacles. The measurement trajectory is information-driven rather than pre-planned. The localization exploits a regularized particle filter estimating the sources' parameters continuously. The dynamic robot control switches between two modes, one attempting to minimize the Shannon entropy and the other aiming to reduce the variance of expected measurements in unexplored parts of the target area; both of the modes maintain safe clearance from the obstacles. The performance of the algorithms was tested in a simulation study based on real-world data acquired previously from three radiation sources exhibiting various activities. Our approach reduces the time necessary to explore the region and to find the sources by approximately 40 %; at present, however, the method is unable to reliably localize sources that have a relatively low intensity. In this context, additional research has been planned to increase the credibility and robustness of the procedure and to improve the robotic platform autonomy.

7.Neural Lyapunov and Optimal Control

Authors:Daniel Layeghi, Steve Tonneau, Michael Mistry

Abstract: Optimal control (OC) is an effective approach to controlling complex dynamical systems. However, traditional approaches to parameterising and learning controllers in optimal control have been ad-hoc, collecting data and fitting it to neural networks. However, this can lead to learnt controllers ignoring constraints like optimality and time variability. We introduce a unified framework that simultaneously solves control problems while learning corresponding Lyapunov or value functions. Our method formulates OC-like mathematical programs based on the Hamilton-Jacobi-Bellman (HJB) equation. We leverage the HJB optimality constraint and its relaxation to learn time-varying value and Lyapunov functions, implicitly ensuring the inclusion of constraints. We show the effectiveness of our approach on linear and nonlinear control-affine problems. Additionally, we demonstrate significant reductions in planning horizons (up to a factor of 25) when incorporating the learnt functions into Model Predictive Controllers.

8.Concurrent Constrained Optimization of Unknown Rewards for Multi-Robot Task Allocation

Authors:Sukriti Singh, Anusha Srikanthan, Vivek Mallampati, Harish Ravichandar

Abstract: Task allocation can enable effective coordination of multi-robot teams to accomplish tasks that are intractable for individual robots. However, existing approaches to task allocation often assume that task requirements or reward functions are known and explicitly specified by the user. In this work, we consider the challenge of forming effective coalitions for a given heterogeneous multi-robot team when task reward functions are unknown. To this end, we first formulate a new class of problems, dubbed COncurrent Constrained Online optimization of Allocation (COCOA). The COCOA problem requires online optimization of coalitions such that the unknown rewards of all the tasks are simultaneously maximized using a given multi-robot team with constrained resources. To address the COCOA problem, we introduce an online optimization algorithm, named Concurrent Multi-Task Adaptive Bandits (CMTAB), that leverages and builds upon continuum-armed bandit algorithms. Experiments involving detailed numerical simulations and a simulated emergency response task reveal that CMTAB can effectively trade-off exploration and exploitation to simultaneously and efficiently optimize the unknown task rewards while respecting the team's resource constraints.

9.Towards Biomechanics-Aware Design of a Steerable Drilling Robot for Spinal Fixation Procedures with Flexible Pedicle Screws

Authors:Susheela Sharma, Yuewan Sun, Sarah Go, Jordan P. Amadio, Mohsen Khadem, Amir Hossein Eskandari, Farshid Alambeigi

Abstract: Towards reducing the failure rate of spinal fixation surgical procedures in osteoporotic patients, we propose a unique biomechanically-aware framework for the design of a novel concentric tube steerable drilling robot (CT-SDR). The proposed framework leverages a patient-specific finite element (FE) biomechanics model developed based on Quantitative Computed Tomography (QCT) scans of the patient's vertebra to calculate a biomechanically-optimal and feasible drilling and implantation trajectory. The FE output is then used as a design requirement for the design and evaluation of the CT-SDR. Providing a balance between the necessary flexibility to create curved optimal trajectories obtained by the FE module with the required strength to not buckle during drilling through a hard simulated bone material, we showed that the CT-SDR can reliably recreate this drilling trajectory with errors between 1.7-2.2%

10.Comparison of Data-Driven Approaches to Configuration Space Approximation

Authors:Gabriel Guo, Hod Lipson

Abstract: Configuration spaces (C-spaces) are an essential component of many robot path-planning algorithms, yet calculating them is a time-consuming task, especially in spaces involving a large number of degrees of freedom (DoF). Here we explore a two-step data-driven approach to C-space approximation: (1) sample (i.e., explicitly calculate) a few configurations; (2) train a machine learning (ML) model on these configurations to predict the collision status of other points in the C-space. We studied multiple factors that impact this approximation process, including model representation, number of DoF (up to 42), collision density, sample size, training set distribution, and desired confidence of predictions. We conclude that XGBoost offers a significant time improvement over other methods, while maintaining low error rates, even in C-Spaces with over 14 DoF.