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Robotics (cs.RO)

Wed, 12 Jul 2023

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1.BiRP: Learning Robot Generalized Bimanual Coordination using Relative Parameterization Method on Human Demonstration

Authors:Junjia Liu, Hengyi Sim, Chenzui Li, Fei Chen

Abstract: Human bimanual manipulation can perform more complex tasks than a simple combination of two single arms, which is credited to the spatio-temporal coordination between the arms. However, the description of bimanual coordination is still an open topic in robotics. This makes it difficult to give an explainable coordination paradigm, let alone applied to robotics. In this work, we divide the main bimanual tasks in human daily activities into two types: leader-follower and synergistic coordination. Then we propose a relative parameterization method to learn these types of coordination from human demonstration. It represents coordination as Gaussian mixture models from bimanual demonstration to describe the change in the importance of coordination throughout the motions by probability. The learned coordinated representation can be generalized to new task parameters while ensuring spatio-temporal coordination. We demonstrate the method using synthetic motions and human demonstration data and deploy it to a humanoid robot to perform a generalized bimanual coordination motion. We believe that this easy-to-use bimanual learning from demonstration (LfD) method has the potential to be used as a data augmentation plugin for robot large manipulation model training. The corresponding codes are open-sourced in https://github.com/Skylark0924/Rofunc.

2.GRAINS: Proximity Sensing of Objects in Granular Materials

Authors:Zeqing Zhang, Ruixing Jia, Youcan Yan, Ruihua Han, Shijie Lin, Qian Jiang, Liangjun Zhang, Jia Pan

Abstract: Proximity sensing detects an object's presence without contact. However, research has rarely explored proximity sensing in granular materials (GM) due to GM's lack of visual and complex properties. In this paper, we propose a granular-material-embedded autonomous proximity sensing system (GRAINS) based on three granular phenomena (fluidization, jamming, and failure wedge zone). GRAINS can automatically sense buried objects beneath GM in real-time manner (at least ~20 hertz) and perceive them 0.5 ~ 7 centimeters ahead in different granules without the use of vision or touch. We introduce a new spiral trajectory for the probe raking in GM, combining linear and circular motions, inspired by a common granular fluidization technique. Based on the observation of force-raising when granular jamming occurs in the failure wedge zone in front of the probe during its raking, we employ Gaussian process regression to constantly learn and predict the force patterns and detect the force anomaly resulting from granular jamming to identify the proximity sensing of buried objects. Finally, we apply GRAINS to a Bayesian-optimization-algorithm-guided exploration strategy to successfully localize underground objects and outline their distribution using proximity sensing without contact or digging. This work offers a simple yet reliable method with potential for safe operation in building habitation infrastructure on an alien planet without human intervention.

3.Prototypical Contrastive Transfer Learning for Multimodal Language Understanding

Authors:Seitaro Otsuki, Shintaro Ishikawa, Komei Sugiura

Abstract: Although domestic service robots are expected to assist individuals who require support, they cannot currently interact smoothly with people through natural language. For example, given the instruction "Bring me a bottle from the kitchen," it is difficult for such robots to specify the bottle in an indoor environment. Most conventional models have been trained on real-world datasets that are labor-intensive to collect, and they have not fully leveraged simulation data through a transfer learning framework. In this study, we propose a novel transfer learning approach for multimodal language understanding called Prototypical Contrastive Transfer Learning (PCTL), which uses a new contrastive loss called Dual ProtoNCE. We introduce PCTL to the task of identifying target objects in domestic environments according to free-form natural language instructions. To validate PCTL, we built new real-world and simulation datasets. Our experiment demonstrated that PCTL outperformed existing methods. Specifically, PCTL achieved an accuracy of 78.1%, whereas simple fine-tuning achieved an accuracy of 73.4%.

4.Giving Robots a Hand: Learning Generalizable Manipulation with Eye-in-Hand Human Video Demonstrations

Authors:Moo Jin Kim, Jiajun Wu, Chelsea Finn

Abstract: Eye-in-hand cameras have shown promise in enabling greater sample efficiency and generalization in vision-based robotic manipulation. However, for robotic imitation, it is still expensive to have a human teleoperator collect large amounts of expert demonstrations with a real robot. Videos of humans performing tasks, on the other hand, are much cheaper to collect since they eliminate the need for expertise in robotic teleoperation and can be quickly captured in a wide range of scenarios. Therefore, human video demonstrations are a promising data source for learning generalizable robotic manipulation policies at scale. In this work, we augment narrow robotic imitation datasets with broad unlabeled human video demonstrations to greatly enhance the generalization of eye-in-hand visuomotor policies. Although a clear visual domain gap exists between human and robot data, our framework does not need to employ any explicit domain adaptation method, as we leverage the partial observability of eye-in-hand cameras as well as a simple fixed image masking scheme. On a suite of eight real-world tasks involving both 3-DoF and 6-DoF robot arm control, our method improves the success rates of eye-in-hand manipulation policies by 58% (absolute) on average, enabling robots to generalize to both new environment configurations and new tasks that are unseen in the robot demonstration data. See video results at https://giving-robots-a-hand.github.io/ .

5.GVCCI: Lifelong Learning of Visual Grounding for Language-Guided Robotic Manipulation

Authors:Junghyun Kim, Gi-Cheon Kang, Jaein Kim, Suyeon Shin, Byoung-Tak Zhang

Abstract: Language-Guided Robotic Manipulation (LGRM) is a challenging task as it requires a robot to understand human instructions to manipulate everyday objects. Recent approaches in LGRM rely on pre-trained Visual Grounding (VG) models to detect objects without adapting to manipulation environments. This results in a performance drop due to a substantial domain gap between the pre-training and real-world data. A straightforward solution is to collect additional training data, but the cost of human-annotation is extortionate. In this paper, we propose Grounding Vision to Ceaselessly Created Instructions (GVCCI), a lifelong learning framework for LGRM, which continuously learns VG without human supervision. GVCCI iteratively generates synthetic instruction via object detection and trains the VG model with the generated data. We validate our framework in offline and online settings across diverse environments on different VG models. Experimental results show that accumulating synthetic data from GVCCI leads to a steady improvement in VG by up to 56.7% and improves resultant LGRM by up to 29.4%. Furthermore, the qualitative analysis shows that the unadapted VG model often fails to find correct objects due to a strong bias learned from the pre-training data. Finally, we introduce a novel VG dataset for LGRM, consisting of nearly 252k triplets of image-object-instruction from diverse manipulation environments.

6.VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models

Authors:Wenlong Huang, Chen Wang, Ruohan Zhang, Yunzhu Li, Jiajun Wu, Li Fei-Fei

Abstract: Large language models (LLMs) are shown to possess a wealth of actionable knowledge that can be extracted for robot manipulation in the form of reasoning and planning. Despite the progress, most still rely on pre-defined motion primitives to carry out the physical interactions with the environment, which remains a major bottleneck. In this work, we aim to synthesize robot trajectories, i.e., a dense sequence of 6-DoF end-effector waypoints, for a large variety of manipulation tasks given an open-set of instructions and an open-set of objects. We achieve this by first observing that LLMs excel at inferring affordances and constraints given a free-form language instruction. More importantly, by leveraging their code-writing capabilities, they can interact with a visual-language model (VLM) to compose 3D value maps to ground the knowledge into the observation space of the agent. The composed value maps are then used in a model-based planning framework to zero-shot synthesize closed-loop robot trajectories with robustness to dynamic perturbations. We further demonstrate how the proposed framework can benefit from online experiences by efficiently learning a dynamics model for scenes that involve contact-rich interactions. We present a large-scale study of the proposed method in both simulated and real-robot environments, showcasing the ability to perform a large variety of everyday manipulation tasks specified in free-form natural language. Project website: https://voxposer.github.io

7.Reactive and human-in-the-loop planning and control of multi-robot systems under LTL specifications in dynamic environments

Authors:Pian Yu, Gianmarco Fedeli, Dimos V. Dimarogonas

Abstract: This paper investigates the planning and control problems for multi-robot systems under linear temporal logic (LTL) specifications. In contrast to most of existing literature, which presumes a static and known environment, our study focuses on dynamic environments that can have unknown moving obstacles like humans walking through. Depending on whether local communication is allowed between robots, we consider two different online re-planning approaches. When local communication is allowed, we propose a local trajectory generation algorithm for each robot to resolve conflicts that are detected on-line. In the other case, i.e., no communication is allowed, we develop a model predictive controller to reactively avoid potential collisions. In both cases, task satisfaction is guaranteed whenever it is feasible. In addition, we consider the human-in-the-loop scenario where humans may additionally take control of one or multiple robots. We design a mixed initiative controller for each robot to prevent unsafe human behaviors while guarantee the LTL satisfaction. Using our previous developed ROS software package, several experiments are conducted to demonstrate the effectiveness and the applicability of the proposed strategies.

8.Agilicious: Open-Source and Open-Hardware Agile Quadrotor for Vision-Based Flight

Authors:Philipp Foehn, Elia Kaufmann, Angel Romero, Robert Penicka, Sihao Sun, Leonard Bauersfeld, Thomas Laengle, Giovanni Cioffi, Yunlong Song, Antonio Loquercio, Davide Scaramuzza

Abstract: Autonomous, agile quadrotor flight raises fundamental challenges for robotics research in terms of perception, planning, learning, and control. A versatile and standardized platform is needed to accelerate research and let practitioners focus on the core problems. To this end, we present Agilicious, a co-designed hardware and software framework tailored to autonomous, agile quadrotor flight. It is completely open-source and open-hardware and supports both model-based and neural-network--based controllers. Also, it provides high thrust-to-weight and torque-to-inertia ratios for agility, onboard vision sensors, GPU-accelerated compute hardware for real-time perception and neural-network inference, a real-time flight controller, and a versatile software stack. In contrast to existing frameworks, Agilicious offers a unique combination of flexible software stack and high-performance hardware. We compare Agilicious with prior works and demonstrate it on different agile tasks, using both model-based and neural-network--based controllers. Our demonstrators include trajectory tracking at up to 5g and 70 km/h in a motion-capture system, and vision-based acrobatic flight and obstacle avoidance in both structured and unstructured environments using solely onboard perception. Finally, we demonstrate its use for hardware-in-the-loop simulation in virtual-reality environments. Thanks to its versatility, we believe that Agilicious supports the next generation of scientific and industrial quadrotor research.

9.Air Bumper: A Collision Detection and Reaction Framework for Autonomous MAV Navigation

Authors:Ruoyu Wang, Zixuan Guo, Yizhou Chen, Xinyi Wang, Ben M. Chen

Abstract: Autonomous navigation in unknown environments with obstacles remains challenging for micro aerial vehicles (MAVs) due to their limited onboard computing and sensing resources. Although various collision avoidance methods have been developed, it is still possible for drones to collide with unobserved obstacles due to unpredictable disturbances, sensor limitations, and control uncertainty. Instead of completely avoiding collisions, this article proposes Air Bumper, a collision detection and reaction framework, for fully autonomous flight in 3D environments to improve the safety of drones. Our framework only utilizes the onboard inertial measurement unit (IMU) to detect and estimate collisions. We further design a collision recovery control for rapid recovery and collision-aware mapping to integrate collision information into general LiDAR-based sensing and planning frameworks. Our simulation and experimental results show that the quadrotor can rapidly detect, estimate, and recover from collisions with obstacles in 3D space and continue the flight smoothly with the help of the collision-aware map.

10.Learning Hierarchical Interactive Multi-Object Search for Mobile Manipulation

Authors:Fabian Schmalstieg, Daniel Honerkamp, Tim Welschehold, Abhinav Valada

Abstract: Existing object-search approaches enable robots to search through free pathways, however, robots operating in unstructured human-centered environments frequently also have to manipulate the environment to their needs. In this work, we introduce a novel interactive multi-object search task in which a robot has to open doors to navigate rooms and search inside cabinets and drawers to find target objects. These new challenges require combining manipulation and navigation skills in unexplored environments. We present HIMOS, a hierarchical reinforcement learning approach that learns to compose exploration, navigation, and manipulation skills. To achieve this, we design an abstract high-level action space around a semantic map memory and leverage the explored environment as instance navigation points. We perform extensive experiments in simulation and the real-world that demonstrate that HIMOS effectively transfers to new environments in a zero-shot manner. It shows robustness to unseen subpolicies, failures in their execution, and different robot kinematics. These capabilities open the door to a wide range of downstream tasks across embodied AI and real-world use cases.

11.SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Task Planning

Authors:Krishan Rana, Jesse Haviland, Sourav Garg, Jad Abou-Chakra, Ian Reid, Niko Suenderhauf

Abstract: Large language models (LLMs) have demonstrated impressive results in developing generalist planning agents for diverse tasks. However, grounding these plans in expansive, multi-floor, and multi-room environments presents a significant challenge for robotics. We introduce SayPlan, a scalable approach to LLM-based, large-scale task planning for robotics using 3D scene graph (3DSG) representations. To ensure the scalability of our approach, we: (1) exploit the hierarchical nature of 3DSGs to allow LLMs to conduct a semantic search for task-relevant subgraphs from a smaller, collapsed representation of the full graph; (2) reduce the planning horizon for the LLM by integrating a classical path planner and (3) introduce an iterative replanning pipeline that refines the initial plan using feedback from a scene graph simulator, correcting infeasible actions and avoiding planning failures. We evaluate our approach on two large-scale environments spanning up to 3 floors, 36 rooms and 140 objects, and show that our approach is capable of grounding large-scale, long-horizon task plans from abstract, and natural language instruction for a mobile manipulator robot to execute.

12.Diffusion Based Multi-Agent Adversarial Tracking

Authors:Sean Ye, Manisha Natarajan, Zixuan Wu, Matthew Gombolay

Abstract: Target tracking plays a crucial role in real-world scenarios, particularly in drug-trafficking interdiction, where the knowledge of an adversarial target's location is often limited. Improving autonomous tracking systems will enable unmanned aerial, surface, and underwater vehicles to better assist in interdicting smugglers that use manned surface, semi-submersible, and aerial vessels. As unmanned drones proliferate, accurate autonomous target estimation is even more crucial for security and safety. This paper presents Constrained Agent-based Diffusion for Enhanced Multi-Agent Tracking (CADENCE), an approach aimed at generating comprehensive predictions of adversary locations by leveraging past sparse state information. To assess the effectiveness of this approach, we evaluate predictions on single-target and multi-target pursuit environments, employing Monte-Carlo sampling of the diffusion model to estimate the probability associated with each generated trajectory. We propose a novel cross-attention based diffusion model that utilizes constraint-based sampling to generate multimodal track hypotheses. Our single-target model surpasses the performance of all baseline methods on Average Displacement Error (ADE) for predictions across all time horizons.

13.Connected Dependability Cage Approach for Safe Automated Driving

Authors:Adina Aniculaesei, Iqra Aslam, Daniel Bamal, Felix Helsch, Andreas Vorwald, Meng Zhang, Andreas Rausch

Abstract: Automated driving systems can be helpful in a wide range of societal challenges, e.g., mobility-on-demand and transportation logistics for last-mile delivery, by aiding the vehicle driver or taking over the responsibility for the dynamic driving task partially or completely. Ensuring the safety of automated driving systems is no trivial task, even more so for those systems of SAE Level 3 or above. To achieve this, mechanisms are needed that can continuously monitor the system's operating conditions, also denoted as the system's operational design domain. This paper presents a safety concept for automated driving systems which uses a combination of onboard runtime monitoring via connected dependability cage and off-board runtime monitoring via a remote command control center, to continuously monitor the system's ODD. On one side, the connected dependability cage fulfills a double functionality: (1) to monitor continuously the operational design domain of the automated driving system, and (2) to transfer the responsibility in a smooth and safe manner between the automated driving system and the off-board remote safety driver, who is present in the remote command control center. On the other side, the remote command control center enables the remote safety driver the monitoring and takeover of the vehicle's control. We evaluate our safety concept for automated driving systems in a lab environment and on a test field track and report on results and lessons learned.

14.Cosserat-Rod Based Dynamic Modeling of Soft Slender Robot Interacting with Environment

Authors:Lingxiao Xun, Gang Zheng, Alexandre Kruszewski

Abstract: Soft slender robots have attracted more and more research attentions in these years due to their continuity and compliance natures. However, mechanics modeling for soft robots interacting with environment is still an academic challenge because of the non-linearity of deformation and the non-smooth property of the contacts. In this work, starting from a piece-wise local strain field assumption, we propose a nonlinear dynamic model for soft robot via Cosserat rod theory using Newtonian mechanics which handles the frictional contact with environment and transfer them into the nonlinear complementary constraint (NCP) formulation. Moreover, we smooth both the contact and friction constraints in order to convert the inequality equations of NCP to the smooth equality equations. The proposed model allows us to compute the dynamic deformation and frictional contact force under common optimization framework in real time when the soft slender robot interacts with other rigid or soft bodies. In the end, the corresponding experiments are carried out which valid our proposed dynamic model.

15.A Comparative Analysis Between the Additive and the Multiplicative Extended Kalman Filter for Satellite Attitude Determination

Authors:Hamza A. Hassan, William Tolstrup, Johanes P. Suriana, Ibrahim D. Kiziloklu

Abstract: The general consensus is that the Multiplicative Extended Kalman Filter (MEKF) is superior to the Additive Extended Kalman Filter (AEKF) based on a wealth of theoretical evidence. This paper deals with a practical comparison between the two filters in simulation with the goal of verifying if the previous theoretical foundations are true. The AEKF and MEKF are two variants of the Extended Kalman Filter that differ in their approach to linearizing the system dynamics. The AEKF uses an additive correction term to update the state estimate, while the MEKF uses a multiplicative correction term. The two also differ in the state of which they use. The AEKF uses the quaternion as its state while the MEKF uses the Gibbs vector as its state. The results show that the MEKF consistently outperforms the AEKF in terms of estimation accuracy with lower uncertainty. The AEKF is more computationally efficient, but the difference is so low that it is almost negligible and it has no effect on a real-time application. Overall, the results suggest that the MEKF is a better choise for satellite attitude estimation due to its superior estimation accuracy and lower uncertainty, which agrees with the statements from previous work