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Robotics (cs.RO)

Tue, 15 Aug 2023

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1.Extended Preintegration for Relative State Estimation of Leader-Follower Platform

Authors:Ruican Xia, Hailong Pei

Abstract: Relative state estimation using exteroceptive sensors suffers from limitations of the field of view (FOV) and false detection, that the proprioceptive sensor (IMU) data are usually engaged to compensate. Recently ego-motion constraint obtained by Inertial measurement unit (IMU) preintegration has been extensively used in simultaneous localization and mapping (SLAM) to alleviate the computation burden. This paper introduces an extended preintegration incorporating the IMU preintegration of two platforms to formulate the motion constraint of relative state. One merit of this analytic constraint is that it can be seamlessly integrated into the unified graph optimization framework to implement the relative state estimation in a high-performance real-time tracking thread, another point is a full smoother design with this precise constraint to optimize the 3D coordinate and refine the state for the refinement thread. We compare extensively in simulations the proposed algorithms with two existing approaches to confirm our outperformance. In the real virtual reality (VR) application design with the proposed estimator, we properly realize the visual tracking of the six degrees of freedom (6DoF) controller suitable for almost all scenarios, including the challenging environment with missing features, light mutation, dynamic scenes, etc. The demo video is at https://www.youtube.com/watch?v=0idb9Ls2iAM. For the benefit of the community, we make the source code public.

2.Real Robot Challenge 2022: Learning Dexterous Manipulation from Offline Data in the Real World

Authors:Nico Gürtler, Felix Widmaier, Cansu Sancaktar, Sebastian Blaes, Pavel Kolev, Stefan Bauer, Manuel Wüthrich, Markus Wulfmeier, Martin Riedmiller, Arthur Allshire, Qiang Wang, Robert McCarthy, Hangyeol Kim, Jongchan Baek Pohang, Wookyong Kwon, Shanliang Qian, Yasunori Toshimitsu, Mike Yan Michelis, Amirhossein Kazemipour, Arman Raayatsanati, Hehui Zheng, Barnabasa Gavin Cangan, Bernhard Schölkopf, Georg Martius

Abstract: Experimentation on real robots is demanding in terms of time and costs. For this reason, a large part of the reinforcement learning (RL) community uses simulators to develop and benchmark algorithms. However, insights gained in simulation do not necessarily translate to real robots, in particular for tasks involving complex interactions with the environment. The Real Robot Challenge 2022 therefore served as a bridge between the RL and robotics communities by allowing participants to experiment remotely with a real robot - as easily as in simulation. In the last years, offline reinforcement learning has matured into a promising paradigm for learning from pre-collected datasets, alleviating the reliance on expensive online interactions. We therefore asked the participants to learn two dexterous manipulation tasks involving pushing, grasping, and in-hand orientation from provided real-robot datasets. An extensive software documentation and an initial stage based on a simulation of the real set-up made the competition particularly accessible. By giving each team plenty of access budget to evaluate their offline-learned policies on a cluster of seven identical real TriFinger platforms, we organized an exciting competition for machine learners and roboticists alike. In this work we state the rules of the competition, present the methods used by the winning teams and compare their results with a benchmark of state-of-the-art offline RL algorithms on the challenge datasets.

3.Hierarchical generative modelling for autonomous robots

Authors:Kai Yuan, Noor Sajid, Karl Friston, Zhibin Li

Abstract: Humans can produce complex whole-body motions when interacting with their surroundings, by planning, executing and combining individual limb movements. We investigated this fundamental aspect of motor control in the setting of autonomous robotic operations. We approach this problem by hierarchical generative modelling equipped with multi-level planning-for autonomous task completion-that mimics the deep temporal architecture of human motor control. Here, temporal depth refers to the nested time scales at which successive levels of a forward or generative model unfold, for example, delivering an object requires a global plan to contextualise the fast coordination of multiple local movements of limbs. This separation of temporal scales also motivates robotics and control. Specifically, to achieve versatile sensorimotor control, it is advantageous to hierarchically structure the planning and low-level motor control of individual limbs. We use numerical and physical simulation to conduct experiments and to establish the efficacy of this formulation. Using a hierarchical generative model, we show how a humanoid robot can autonomously complete a complex task that necessitates a holistic use of locomotion, manipulation, and grasping. Specifically, we demonstrate the ability of a humanoid robot that can retrieve and transport a box, open and walk through a door to reach the destination, approach and kick a football, while showing robust performance in presence of body damage and ground irregularities. Our findings demonstrated the effectiveness of using human-inspired motor control algorithms, and our method provides a viable hierarchical architecture for the autonomous completion of challenging goal-directed tasks.

4.Grasp Transfer based on Self-Aligning Implicit Representations of Local Surfaces

Authors:Ahmet Tekden, Marc Peter Deisenroth, Yasemin Bekiroglu

Abstract: Objects we interact with and manipulate often share similar parts, such as handles, that allow us to transfer our actions flexibly due to their shared functionality. This work addresses the problem of transferring a grasp experience or a demonstration to a novel object that shares shape similarities with objects the robot has previously encountered. Existing approaches for solving this problem are typically restricted to a specific object category or a parametric shape. Our approach, however, can transfer grasps associated with implicit models of local surfaces shared across object categories. Specifically, we employ a single expert grasp demonstration to learn an implicit local surface representation model from a small dataset of object meshes. At inference time, this model is used to transfer grasps to novel objects by identifying the most geometrically similar surfaces to the one on which the expert grasp is demonstrated. Our model is trained entirely in simulation and is evaluated on simulated and real-world objects that are not seen during training. Evaluations indicate that grasp transfer to unseen object categories using this approach can be successfully performed both in simulation and real-world experiments. The simulation results also show that the proposed approach leads to better spatial precision and grasp accuracy compared to a baseline approach.

5.The $10 Million ANA Avatar XPRIZE Competition Advanced Immersive Telepresence Systems

Authors:Sven Behnke, Julie A. Adams, David Locke

Abstract: The $10M ANA Avatar XPRIZE aimed to create avatar systems that can transport human presence to remote locations in real time. The participants of this multi-year competition developed robotic systems that allow operators to see, hear, and interact with a remote environment in a way that feels as if they are truly there. On the other hand, people in the remote environment were given the impression that the operator was present inside the avatar robot. At the competition finals, held in November 2022 in Long Beach, CA, USA, the avatar systems were evaluated on their support for remotely interacting with humans, exploring new environments, and employing specialized skills. This article describes the competition stages with tasks and evaluation procedures, reports the results, presents the winning teams' approaches, and discusses lessons learned.