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Robotics (cs.RO)

Tue, 25 Apr 2023

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1.AdaLIO: Robust Adaptive LiDAR-Inertial Odometry in Degenerate Indoor Environments

Authors:Hyungtae Lim, Daebeom Kim, Beomsoo Kim, Hyun Myung

Abstract: In recent years, the demand for mapping construction sites or buildings using light detection and ranging~(LiDAR) sensors has been increased to model environments for efficient site management. However, it is observed that sometimes LiDAR-based approaches diverge in narrow and confined environments, such as spiral stairs and corridors, caused by fixed parameters regardless of the changes in the environments. That is, the parameters of LiDAR (-inertial) odometry are mostly set for open space; thus, if the same parameters suitable for the open space are applied in a corridor-like scene, it results in divergence of odometry methods, which is referred to as \textit{degeneracy}. To tackle this degeneracy problem, we propose a robust LiDAR inertial odometry called \textit{AdaLIO}, which employs an adaptive parameter setting strategy. To this end, we first check the degeneracy by checking whether the surroundings are corridor-like environments. If so, the parameters relevant to voxelization and normal vector estimation are adaptively changed to increase the number of correspondences. As verified in a public dataset, our proposed method showed promising performance in narrow and cramped environments, avoiding the degeneracy problem.

2.Using Intent Estimation and Decision Theory to Support Lifting Motions with a Quasi-Passive Hip Exoskeleton

Authors:Thomas Callens, Vincent Ducastel, Joris De Schutter, Erwin Aertbeliën

Abstract: This paper compares three controllers for quasi-passive exoskeletons. The Utility Maximizing Controller (UMC) uses intent estimation to recognize user motions and decision theory to activate the support mechanism. The intent estimation algorithm requires demonstrations for each motion to be recognized. Depending on what motion is recognized, different control signals are sent to the exoskeleton. The Extended UMC (E-UMC) adds a calibration step and a velocity module to trigger the UMC. As a benchmark, and to compare the behavior of the controllers irrespective of the hardware, a Passive Exoskeleton Controller (PEC) is developed as well. The controllers were implemented on a hip exoskeleton and evaluated in a user study consisting of two phases. First, demonstrations of three motions were recorded: squat, stoop left and stoop right. Afterwards, the controllers were evaluated. The E-UMC combines benefits from the UMC and the PEC, confirming the need for the two extensions. The E-UMC discriminates between the three motions and does not generate false positives for previously unseen motions such as stair walking. The proposed methods can also be applied to support other motions.

3.Towards a generalizable simulation framework to study collisions between spacecraft and debris

Authors:Simone Asci, Angadh Nanjangud

Abstract: In recent years, computer simulators of rigid-body systems have been successfully used to improve and expand the field of developing new space robots, becoming a leading tool for the preliminary investigation and evaluation of space robotic missions. However, the impressive progress in performance has not been matched yet by an improvement in modelling capabilities, which remain limited to very basic representations of real systems. We present a new approach to modelling and simulation of collision-inclusive multibody dynamics by leveraging symbolic models generated by a computer algebra system (CAS). While similar investigations into contact dynamics on other domains exploit pre-existing models of common multibody systems (e.g., industrial robot arms, humanoids, and wheeled robots), our focus is on allowing researchers to develop models of novel designs of systems that are not as common or yet to be fabricated: e.g., small spacecraft manipulators. In this paper, we demonstrate the usefulness of our approach to investigate spacecraft-debris collision dynamics.

4.Zero-shot Transfer Learning of Driving Policy via Socially Adversarial Traffic Flow

Authors:Dongkun Zhang, Jintao Xue, Yuxiang Cui, Yunkai Wang, Eryun Liu, Wei Jing, Junbo Chen, Rong Xiong, Yue Wang

Abstract: Acquiring driving policies that can transfer to unseen environments is challenging when driving in dense traffic flows. The design of traffic flow is essential and previous studies are unable to balance interaction and safety-criticism. To tackle this problem, we propose a socially adversarial traffic flow. We propose a Contextual Partially-Observable Stochastic Game to model traffic flow and assign Social Value Orientation (SVO) as context. We then adopt a two-stage framework. In Stage 1, each agent in our socially-aware traffic flow is driven by a hierarchical policy where upper-level policy communicates genuine SVOs of all agents, which the lower-level policy takes as input. In Stage 2, each agent in the socially adversarial traffic flow is driven by the hierarchical policy where upper-level communicates mistaken SVOs, taken by the lower-level policy trained in Stage 1. Driving policy is adversarially trained through a zero-sum game formulation with upper-level policies, resulting in a policy with enhanced zero-shot transfer capability to unseen traffic flows. Comprehensive experiments on cross-validation verify the superior zero-shot transfer performance of our method.

5.Direct Collocation Methods for Trajectory Optimization in Constrained Robotic Systems

Authors:Ricard Bordalba, Tobias Schoels, Lluís Ros, Josep M. Porta, Moritz Diehl

Abstract: Direct collocation methods are powerful tools to solve trajectory optimization problems in robotics. While their resulting trajectories tend to be dynamically accurate, they may also present large kinematic errors in the case of constrained mechanical systems, i.e., those whose state coordinates are subject to holonomic or nonholonomic constraints, like loop-closure or rolling-contact constraints. These constraints confine the robot trajectories to an implicitly-defined manifold, which complicates the computation of accurate solutions. Discretization errors inherent to the transcription of the problem easily make the trajectories drift away from this manifold, which results in physically inconsistent motions that are difficult to track with a controller. This paper reviews existing methods to deal with this problem and proposes new ones to overcome their limitations. Current approaches either disregard the kinematic constraints (which leads to drift accumulation) or modify the system dynamics to keep the trajectory close to the manifold (which adds artificial forces or energy dissipation to the system). The methods we propose, in contrast, achieve full drift elimination on the discrete trajectory, or even along the continuous one, without artificial modifications of the system dynamics. We illustrate and compare the methods using various examples of different complexity.