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Robotics (cs.RO)

Tue, 06 Jun 2023

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1.Learning to Simulate Tree-Branch Dynamics for Manipulation

Authors:Jayadeep Jacob, Tirthankar Bandyopadhyay, Jason Williams, Paulo Borges, Fabio Ramos

Abstract: We propose to use a simulation driven inverse inference approach to model the joint dynamics of tree branches under manipulation. Learning branch dynamics and gaining the ability to manipulate deformable vegetation can help with occlusion-prone tasks, such as fruit picking in dense foliage, as well as moving overhanging vines and branches for navigation in dense vegetation. The underlying deformable tree geometry is encapsulated as coarse spring abstractions executed on parallel, non-differentiable simulators. The implicit statistical model defined by the simulator, reference trajectories obtained by actively probing the ground truth, and the Bayesian formalism, together guide the spring parameter posterior density estimation. Our non-parametric inference algorithm, based on Stein Variational Gradient Descent, incorporates biologically motivated assumptions into the inference process as neural network driven learnt joint priors; moreover, it leverages the finite difference scheme for gradient approximations. Real and simulated experiments confirm that our model can predict deformation trajectories, quantify the estimation uncertainty, and it can perform better when base-lined against other inference algorithms, particularly from the Monte Carlo family. The model displays strong robustness properties in the presence of heteroscedastic sensor noise; furthermore, it can generalise to unseen grasp locations.

2.A Grasp Pose is All You Need: Learning Multi-fingered Grasping with Deep Reinforcement Learning from Vision and Touch

Authors:Federico Ceola, Elisa Maiettini, Lorenzo Rosasco, Lorenzo Natale

Abstract: Multi-fingered robotic hands could enable robots to perform sophisticated manipulation tasks. However, teaching a robot to grasp objects with an anthropomorphic hand is an arduous problem due to the high dimensionality of state and action spaces. Deep Reinforcement Learning (DRL) offers techniques to design control policies for this kind of problems without explicit environment or hand modeling. However, training these policies with state-of-the-art model-free algorithms is greatly challenging for multi-fingered hands. The main problem is that an efficient exploration of the environment is not possible for such high-dimensional problems, thus causing issues in the initial phases of policy optimization. One possibility to address this is to rely on off-line task demonstrations. However, oftentimes this is incredibly demanding in terms of time and computational resources. In this work, we overcome these requirements and propose the A Grasp Pose is All You Need (G-PAYN) method for the anthropomorphic hand of the iCub humanoid. We develop an approach to automatically collect task demonstrations to initialize the training of the policy. The proposed grasping pipeline starts from a grasp pose generated by an external algorithm, used to initiate the movement. Then a control policy (previously trained with the proposed G-PAYN) is used to reach and grab the object. We deployed the iCub into the MuJoCo simulator and use it to test our approach with objects from the YCB-Video dataset. The results show that G-PAYN outperforms current DRL techniques in the considered setting, in terms of success rate and execution time with respect to the baselines. The code to reproduce the experiments will be released upon acceptance.

3.Online Estimation of Self-Body Deflection With Various Sensor Data Based on Directional Statistics

Authors:Hiroya Sato, Kento Kawaharazuka, Tasuku Makabe, Kei Okada, Masayuki Inaba

Abstract: In this paper, we propose a method for online estimation of the robot's posture. Our method uses von Mises and Bingham distributions as probability distributions of joint angles and 3D orientation, which are used in directional statistics. We constructed a particle filter using these distributions and configured a system to estimate the robot's posture from various sensor information (e.g., joint encoders, IMU sensors, and cameras). Furthermore, unlike tangent space approximations, these distributions can handle global features and represent sensor characteristics as observation noises. As an application, we show that the yaw drift of a 6-axis IMU sensor can be represented probabilistically to prevent adverse effects on attitude estimation. For the estimation, we used an approximate model that assumes the actual robot posture can be reproduced by correcting the joint angles of a rigid body model. In the experiment part, we tested the estimator's effectiveness by examining that the joint angles generated with the approximate model can be estimated using the link pose of the same model. We then applied the estimator to the actual robot and confirmed that the gripper position could be estimated, thereby verifying the validity of the approximate model in our situation.

4.A Data-Efficient Approach for Long-Term Human Motion Prediction Using Maps of Dynamics

Authors:Yufei Zhu, Andrey Rudenko, Tomasz P. Kucner, Achim J. Lilienthal, Martin Magnusson

Abstract: Human motion prediction is essential for the safe and smooth operation of mobile service robots and intelligent vehicles around people. Commonly used neural network-based approaches often require large amounts of complete trajectories to represent motion dynamics in complex semantically-rich spaces. This requirement may complicate deployment of physical systems in new environments, especially when the data is being collected online from onboard sensors. In this paper we explore a data-efficient alternative using maps of dynamics (MoD) to represent place-dependent multi-modal spatial motion patterns, learned from prior observations. Our approach can perform efficient human motion prediction in the long-term perspective of up to 60 seconds. We quantitatively evaluate its accuracy with limited amount of training data in comparison to an LSTM-based baseline, and qualitatively show that the predicted trajectories reflect the natural semantic properties of the environment, e.g. the locations of short- and long-term goals, navigation in narrow passages, around obstacles, etc.

5.Single-Shot Global Localization via Graph-Theoretic Correspondence Matching

Authors:Shigemichi Matsuzaki, Kenji Koide, Shuji Oishi, Masashi Yokozuka, Atsuhiko Banno

Abstract: This paper describes a method of global localization based on graph-theoretic association of instances between a query and the prior map. The proposed framework employs correspondence matching based on the maximum clique problem (MCP). The framework is potentially applicable to other map and/or query modalities thanks to the graph-based abstraction of the problem, while many of existing global localization methods rely on a query and the dataset in the same modality. We implement it with a semantically labeled 3D point cloud map, and a semantic segmentation image as a query. Leveraging the graph-theoretic framework, the proposed method realizes global localization exploiting only the map and the query. The method shows promising results on multiple large-scale simulated maps of urban scenes.

6.GMMap: Memory-Efficient Continuous Occupancy Map Using Gaussian Mixture Model

Authors:Peter Zhi Xuan Li, Sertac Karaman, Vivienne Sze

Abstract: Energy consumption of memory accesses dominates the compute energy in energy-constrained robots which require a compact 3D map of the environment to achieve autonomy. Recent mapping frameworks only focused on reducing the map size while incurring significant memory usage during map construction due to multi-pass processing of each depth image. In this work, we present a memory-efficient continuous occupancy map, named GMMap, that accurately models the 3D environment using a Gaussian Mixture Model (GMM). Memory-efficient GMMap construction is enabled by the single-pass compression of depth images into local GMMs which are directly fused together into a globally-consistent map. By extending Gaussian Mixture Regression to model unexplored regions, occupancy probability is directly computed from Gaussians. Using a low-power ARM Cortex A57 CPU, GMMap can be constructed in real-time at up to 60 images per second. Compared with prior works, GMMap maintains high accuracy while reducing the map size by at least 56%, memory overhead by at least 88%, DRAM access by at least 78%, and energy consumption by at least 69%. Thus, GMMap enables real-time 3D mapping on energy-constrained robots.

7.Exploring the effects of robotic design on learning and neural control

Authors:Joshua Paul Powers

Abstract: The ongoing deep learning revolution has allowed computers to outclass humans in various games and perceive features imperceptible to humans during classification tasks. Current machine learning techniques have clearly distinguished themselves in specialized tasks. However, we have yet to see robots capable of performing multiple tasks at an expert level. Most work in this field is focused on the development of more sophisticated learning algorithms for a robot's controller given a largely static and presupposed robotic design. By focusing on the development of robotic bodies, rather than neural controllers, I have discovered that robots can be designed such that they overcome many of the current pitfalls encountered by neural controllers in multitask settings. Through this discovery, I also present novel metrics to explicitly measure the learning ability of a robotic design and its resistance to common problems such as catastrophic interference. Traditionally, the physical robot design requires human engineers to plan every aspect of the system, which is expensive and often relies on human intuition. In contrast, within the field of evolutionary robotics, evolutionary algorithms are used to automatically create optimized designs, however, such designs are often still limited in their ability to perform in a multitask setting. The metrics created and presented here give a novel path to automated design that allow evolved robots to synergize with their controller to improve the computational efficiency of their learning while overcoming catastrophic interference. Overall, this dissertation intimates the ability to automatically design robots that are more general purpose than current robots and that can perform various tasks while requiring less computation.

8.Learning with a Mole: Transferable latent spatial representations for navigation without reconstruction

Authors:Guillaume Bono, Leonid Antsfeld, Assem Sadek, Gianluca Monaci, Christian Wolf

Abstract: Agents navigating in 3D environments require some form of memory, which should hold a compact and actionable representation of the history of observations useful for decision taking and planning. In most end-to-end learning approaches the representation is latent and usually does not have a clearly defined interpretation, whereas classical robotics addresses this with scene reconstruction resulting in some form of map, usually estimated with geometry and sensor models and/or learning. In this work we propose to learn an actionable representation of the scene independently of the targeted downstream task and without explicitly optimizing reconstruction. The learned representation is optimized by a blind auxiliary agent trained to navigate with it on multiple short sub episodes branching out from a waypoint and, most importantly, without any direct visual observation. We argue and show that the blindness property is important and forces the (trained) latent representation to be the only means for planning. With probing experiments we show that the learned representation optimizes navigability and not reconstruction. On downstream tasks we show that it is robust to changes in distribution, in particular the sim2real gap, which we evaluate with a real physical robot in a real office building, significantly improving performance.

9.Simultaneous Position-and-Stiffness Control of Underactuated Antagonistic Tendon-Driven Continuum Robots

Authors:Bowen Yi, Yeman Fan, Dikai Liu, Jose Guadalupe Romero

Abstract: Continuum robots have gained widespread popularity due to their inherent compliance and flexibility, particularly their adjustable levels of stiffness for various application scenarios. Despite efforts to dynamic modeling and control synthesis over the past decade, few studies have focused on incorporating stiffness regulation in their feedback control design; however, this is one of the initial motivations to develop continuum robots. This paper aims to address the crucial challenge of controlling both the position and stiffness of a class of highly underactuated continuum robots that are actuated by antagonistic tendons. To this end, the first step involves presenting a high-dimensional rigid-link dynamical model that can analyze the open-loop stiffening of tendon-driven continuum robots. Based on this model, we propose a novel passivity-based position-and-stiffness controller adheres to the non-negative tension constraint. To demonstrate the effectiveness of our approach, we tested the theoretical results on our continuum robot, and the experimental results show the efficacy and precise performance of the proposed methodology.

10.Biological Organisms as End Effectors

Authors:Josephine Galipon, Shoya Shimizu, Kenjiro Tadakuma

Abstract: In robotics, an end effector is a device at the end of a robotic arm designed to interact with the environment. Effectively, it serves as the hand of the robot, carrying out tasks on behalf of humans. But could we turn this concept on its head and consider using living organisms themselves as end-effectors? This paper introduces a novel idea of using whole living organisms as end effectors for robotics. We showcase this by demonstrating that pill bugs and chitons -- types of small, harmless creatures -- can be utilized as functional grippers. Crucially, this method does not harm these creatures, enabling their release back into nature after use. How this concept may be expanded to other organisms and applications is also discussed.