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Robotics (cs.RO)

Thu, 25 May 2023

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1.Accelerated K-Serial Stable Coalition for Dynamic Capture and Resource Defense

Authors:Junfeng Chen, Zili Tang, Meng Guo

Abstract: Coalition is an important mean of multi-robot systems to collaborate on common tasks. An effective and adaptive coalition strategy is essential for the online performance in dynamic and unknown environments. In this work, the problem of territory defense by large-scale heterogeneous robotic teams is considered. The tasks include surveillance, capture of dynamic targets, and perimeter defense over valuable resources. Since each robot can choose among many tasks, it remains a challenging problem to coordinate jointly these robots such that the overall utility is maximized. This work proposes a generic coalition strategy called K-serial stable coalition algorithm (KS-COAL). Different from centralized approaches, it is distributed and anytime, meaning that only local communication is required and a K-serial Nash-stable solution is ensured. Furthermore, to accelerate adaptation to dynamic targets and resource distribution that are only perceived online, a heterogeneous graph attention network (HGAN)-based heuristic is learned to select more appropriate parameters and promising initial solutions during local optimization. Compared with manual heuristics or end-to-end predictors, it is shown to both improve online adaptability and retain the quality guarantee. The proposed methods are validated rigorously via large-scale simulations with hundreds of robots, against several strong baselines including GreedyNE and FastMaxSum.

2.PRIMP: PRobabilistically-Informed Motion Primitives for Efficient Affordance Learning from Demonstration

Authors:Sipu Ruan, Weixiao Liu, Xiaoli Wang, Xin Meng, Gregory S. Chirikjian

Abstract: This paper proposes a learning-from-demonstration method using probability densities on the workspaces of robot manipulators. The method, named "PRobabilistically-Informed Motion Primitives (PRIMP)", learns the probability distribution of the end effector trajectories in the 6D workspace that includes both positions and orientations. It is able to adapt to new situations such as novel via poses with uncertainty and a change of viewing frame. The method itself is robot-agnostic, in which the learned distribution can be transferred to another robot with the adaptation to its workspace density. The learned trajectory distribution is then used to guide an optimization-based motion planning algorithm to further help the robot avoid novel obstacles that are unseen during the demonstration process. The proposed methods are evaluated by several sets of benchmark experiments. PRIMP runs more than 5 times faster while generalizing trajectories more than twice as close to both the demonstrations and novel desired poses. It is then combined with our robot imagination method that learns object affordances, illustrating the applicability of PRIMP to learn tool use through physical experiments.

3.Residual Dynamics Learning for Trajectory Tracking for Multi-rotor Aerial Vehicles

Authors:Geesara Kulathunga, Hany Hamed, Alexandr Klimchik

Abstract: This paper presents a technique to cope with the gap between high-level planning, e.g., reference trajectory tracking, and low-level controlling using a learning-based method in the plan-based control paradigm. The technique improves the smoothness of maneuvering through cluttered environments, especially targeting low-speed velocity profiles. In such a profile, external aerodynamic effects that are applied on the quadrotor can be neglected. Hence, we used a simplified motion model to represent the motion of the quadrotor when formulating the Nonlinear Model Predictive Control (NMPC)-based local planner. However, the simplified motion model causes residual dynamics between the high-level planner and the low-level controller. The Sparse Gaussian Process Regression-based technique is proposed to reduce these residual dynamics. The proposed technique is compared with Data-Driven MPC. The comparison results yield that an augmented residual dynamics model-based planner helps to reduce the nominal model error by a factor of 2 on average. Further, we compared the proposed complete framework with four other approaches. The proposed approach outperformed the others in terms of tracking the reference trajectory without colliding with obstacles with less flight time without losing computational efficiency.

4.Enhanced 6D Pose Estimation for Robotic Fruit Picking

Authors:Marco Costanzo, Marco De Simone, Sara Federico, Ciro Natale, Salvatore Pirozzi

Abstract: This paper proposes a novel method to refine the 6D pose estimation inferred by an instance-level deep neural network which processes a single RGB image and that has been trained on synthetic images only. The proposed optimization algorithm usefully exploits the depth measurement of a standard RGB-D camera to estimate the dimensions of the considered object, even though the network is trained on a single CAD model of the same object with given dimensions. The improved accuracy in the pose estimation allows a robot to grasp apples of various types and significantly different dimensions successfully; this was not possible using the standard pose estimation algorithm, except for the fruits with dimensions very close to those of the CAD drawing used in the training process. Grasping fresh fruits without damaging each item also demands a suitable grasp force control. A parallel gripper equipped with special force/tactile sensors is thus adopted to achieve safe grasps with the minimum force necessary to lift the fruits without any slippage and any deformation at the same time, with no knowledge of their weight.

5.Vision-based Safe Autonomous UAV Docking with Panoramic Sensors

Authors:Phuoc Nguyen Thuan, Jorge Peña Queralta, Tomi Westerlund

Abstract: The remarkable growth of unmanned aerial vehicles (UAVs) has also sparked concerns about safety measures during their missions. To advance towards safer autonomous aerial robots, this work presents a vision-based solution to ensuring safe autonomous UAV landings with minimal infrastructure. During docking maneuvers, UAVs pose a hazard to people in the vicinity. In this paper, we propose the use of a single omnidirectional panoramic camera pointing upwards from a landing pad to detect and estimate the position of people around the landing area. The images are processed in real-time in an embedded computer, which communicates with the onboard computer of approaching UAVs to transition between landing, hovering or emergency landing states. While landing, the ground camera also aids in finding an optimal position, which can be required in case of low-battery or when hovering is no longer possible. We use a YOLOv7-based object detection model and a XGBooxt model for localizing nearby people, and the open-source ROS and PX4 frameworks for communication, interfacing, and control of the UAV. We present both simulation and real-world indoor experimental results to show the efficiency of our methods.

6.Individuality in Swarm Robots with the Case Study of Kilobots: Noise, Bug, or Feature?

Authors:Mohsen Raoufi, Pawel Romanczuk, Heiko Hamann

Abstract: Inter-individual differences are studied in natural systems, such as fish, bees, and humans, as they contribute to the complexity of both individual and collective behaviors. However, individuality in artificial systems, such as robotic swarms, is undervalued or even overlooked. Agent-specific deviations from the norm in swarm robotics are usually understood as mere noise that can be minimized, for example, by calibration. We observe that robots have consistent deviations and argue that awareness and knowledge of these can be exploited to serve a task. We measure heterogeneity in robot swarms caused by individual differences in how robots act, sense, and oscillate. Our use case is Kilobots and we provide example behaviors where the performance of robots varies depending on individual differences. We show a non-intuitive example of phototaxis with Kilobots where the non-calibrated Kilobots show better performance than the calibrated supposedly ``ideal" one. We measure the inter-individual variations for heterogeneity in sensing and oscillation, too. We briefly discuss how these variations can enhance the complexity of collective behaviors. We suggest that by recognizing and exploring this new perspective on individuality, and hence diversity, in robotic swarms, we can gain a deeper understanding of these systems and potentially unlock new possibilities for their design and implementation of applications.

7.Failure Detection and Fault Tolerant Control of a Jet-Powered Flying Humanoid Robot

Authors:Gabriele Nava, Daniele Pucci

Abstract: Failure detection and fault tolerant control are fundamental safety features of any aerial vehicle. With the emergence of complex, multi-body flying systems such as jet-powered humanoid robots, it becomes of crucial importance to design fault detection and control strategies for these systems, too. In this paper we propose a fault detection and control framework for the flying humanoid robot iRonCub in case of loss of one turbine. The framework is composed of a failure detector based on turbines rotational speed, a momentum-based flight control for fault response, and an offline reference generator that produces far-from-singularities configurations and accounts for self and jet exhausts collision avoidance. Simulation results with Gazebo and MATLAB prove the effectiveness of the proposed control strategy.

8.L1 Adaptive Resonance Ratio Control for Series Elastic Actuator with Guaranteed Transient Performance

Authors:Feiyan Min, Gao Wang, Xueqin Chen

Abstract: To eliminate the static error, overshoot, and vibration of the series elastic actuator (SEA) position control, the resonance ratio control (RRC) algorithm is improved based on L1 adaptive control(L1AC)method. Based on the analysis of the factors affecting the control performance of SEA, the algorithm schema is proposed, the stability is proved, and the main control parameters are analyzed. The algorithm schema is further improved with gravity compensation, and the predicted error and reference error is reduced to guarantee transient performance. Finally, the effectiveness of the algorithm is validated by simulation and platform experiments. The simulation and experiment results show that the algorithm has good adaptability, can improve transient control performance, and can handle effectively the static error, overshoot, and vibration. In addition, when a link-side collision occurs, the algorithm automatically reduces the link speed and limits the motor current, thus protecting the humans and SEA itself, due to the low pass filter characterization of L1AC to disturbance.

9.Automatic off-line design of robot swarms: exploring the transferability of control software and design methods across different platforms

Authors:Miquel Kegeleirs, David Garzón Ramos, Lorenzo Garattoni, Gianpiero Francesca, Mauro Birattari

Abstract: Automatic off-line design is an attractive approach to implementing robot swarms. In this approach, a designer specifies a mission for the swarm, and an optimization process generates suitable control software for the individual robots through computer-based simulations. Most relevant literature has focused on effectively transferring control software from simulation to physical robots. For the first time, we investigate (i) whether control software generated via automatic design is transferable across robot platforms and (ii) whether the design methods that generate such control software are themselves transferable. We experiment with two ground mobile platforms with equivalent capabilities. Our measure of transferability is based on the performance drop observed when control software and/or design methods are ported from one platform to another. Results indicate that while the control software generated via automatic design is transferable in some cases, better performance can be achieved when a transferable method is directly applied to the new platform.

10.Modeling and Control of a novel Variable Stiffness three DoF Wrist

Authors:Giuseppe Milazzo Soft Robotics for Human Cooperation and Rehabilitation, Istituto Italiano di Tecnologia, Genova, Italy, Manuel Giuseppe Catalano Soft Robotics for Human Cooperation and Rehabilitation, Istituto Italiano di Tecnologia, Genova, Italy, Antonio Bicchi Soft Robotics for Human Cooperation and Rehabilitation, Istituto Italiano di Tecnologia, Genova, Italy Centro di Ricerca Enrico Piaggio, Università di Pisa, Pisa, Italy, Giorgio Grioli Soft Robotics for Human Cooperation and Rehabilitation, Istituto Italiano di Tecnologia, Genova, Italy Centro di Ricerca Enrico Piaggio, Università di Pisa, Pisa, Italy

Abstract: This paper presents a novel design for a Variable Stiffness 3 DoF actuated wrist to improve task adaptability and safety during interactions with people and objects. The proposed design employs a hybrid serial-parallel configuration to achieve a 3 DoF wrist joint which can actively and continuously vary its overall stiffness thanks to the redundant elastic actuation system, using only four motors. Its stiffness control principle is similar to human muscular impedance regulation, with the shape of the stiffness ellipsoid mostly depending on posture, while the elastic cocontraction modulates its overall size. The employed mechanical configuration achieves a compact and lightweight device that, thanks to its anthropomorphous characteristics, could be suitable for prostheses and humanoid robots. After introducing the design concept of the device, this work provides methods to estimate the posture of the wrist by using joint angle measurements and to modulate its stiffness. Thereafter, this paper describes the first physical implementation of the presented design, detailing the mechanical prototype and electronic hardware, the control architecture, and the associated firmware. The reported experimental results show the potential of the proposed device while highlighting some limitations. To conclude, we show the motion and stiffness behavior of the device with some qualitative experiments.

11.Sim-Suction: Learning a Suction Grasp Policy for Cluttered Environments Using a Synthetic Benchmark

Authors:Juncheng Li, David J. Cappelleri

Abstract: This paper presents Sim-Suction, a robust object-aware suction grasp policy for mobile manipulation platforms with dynamic camera viewpoints, designed to pick up unknown objects from cluttered environments. Suction grasp policies typically employ data-driven approaches, necessitating large-scale, accurately-annotated suction grasp datasets. However, the generation of suction grasp datasets in cluttered environments remains underexplored, leaving uncertainties about the relationship between the object of interest and its surroundings. To address this, we propose a benchmark synthetic dataset, Sim-Suction-Dataset, comprising 500 cluttered environments with 3.2 million annotated suction grasp poses. The efficient Sim-Suction-Dataset generation process provides novel insights by combining analytical models with dynamic physical simulations to create fast and accurate suction grasp pose annotations. We introduce Sim-Suction-Pointnet to generate robust 6D suction grasp poses by learning point-wise affordances from the Sim-Suction-Dataset, leveraging the synergy of zero-shot text-to-segmentation. Real-world experiments for picking up all objects demonstrate that Sim-Suction-Pointnet achieves success rates of 96.76%, 94.23%, and 92.39% on cluttered level 1 objects (prismatic shape), cluttered level 2 objects (more complex geometry), and cluttered mixed objects, respectively. The Sim-Suction policies outperform state-of-the-art benchmarks tested by approximately 21% in cluttered mixed scenes.

12.Imitating Task and Motion Planning with Visuomotor Transformers

Authors:Murtaza Dalal, Ajay Mandlekar, Caelan Garrett, Ankur Handa, Ruslan Salakhutdinov, Dieter Fox

Abstract: Imitation learning is a powerful tool for training robot manipulation policies, allowing them to learn from expert demonstrations without manual programming or trial-and-error. However, common methods of data collection, such as human supervision, scale poorly, as they are time-consuming and labor-intensive. In contrast, Task and Motion Planning (TAMP) can autonomously generate large-scale datasets of diverse demonstrations. In this work, we show that the combination of large-scale datasets generated by TAMP supervisors and flexible Transformer models to fit them is a powerful paradigm for robot manipulation. To that end, we present a novel imitation learning system called OPTIMUS that trains large-scale visuomotor Transformer policies by imitating a TAMP agent. OPTIMUS introduces a pipeline for generating TAMP data that is specifically curated for imitation learning and can be used to train performant transformer-based policies. In this paper, we present a thorough study of the design decisions required to imitate TAMP and demonstrate that OPTIMUS can solve a wide variety of challenging vision-based manipulation tasks with over 70 different objects, ranging from long-horizon pick-and-place tasks, to shelf and articulated object manipulation, achieving 70 to 80% success rates. Video results at https://mihdalal.github.io/optimus/

13.Automatic Extraction of Time-windowed ROS Computation Graphs from ROS Bag Files

Authors:Zhuojun Chen, Michel Albonico, Ivano Malvolta

Abstract: Robotic systems react to different environmental stimuli, potentially resulting in the dynamic reconfiguration of the software controlling such systems. One effect of such dynamism is the reconfiguration of the software architecture reconfiguration of the system at runtime. Such reconfigurations might severely impact the runtime properties of robotic systems, e.g., in terms of performance and energy efficiency. The ROS \emph{rosbag} package enables developers to record and store timestamped data related to the execution of robotic missions, implicitly containing relevant information about the architecture of the monitored system during its execution. In this study, we discuss about our approach for statically extracting (time-windowed) architectural information from ROS bag files. The proposed approach can support the robotics community in better discussing and reasoning the software architecture (and its runtime reconfigurations) of ROS-based systems. We evaluate our approach against hundreds of ROS bag files systematically mined from 4,434 public GitHub repositories.

14.Hierarchical Whole-body Control of the cable-Suspended Aerial Manipulator endowed with Winch-based Actuation

Authors:Yuri Sarkisov, Andre Coelho, Maihara Santos, Min Jun Kim, Dzmitry Tsetserukou, Christian Ott, Konstantin Kondak

Abstract: During operation, aerial manipulation systems are affected by various disturbances. Among them is a gravitational torque caused by the weight of the robotic arm. Common propeller-based actuation is ineffective against such disturbances because of possible overheating and high power consumption. To overcome this issue, in this paper we propose a winchbased actuation for the crane-stationed cable-suspended aerial manipulator. Three winch-controlled suspension rigging cables produce a desired cable tension distribution to generate a wrench that reduces the effect of gravitational torque. In order to coordinate the robotic arm and the winch-based actuation, a model-based hierarchical whole-body controller is adapted. It resolves two tasks: keeping the robotic arm end-effector at the desired pose and shifting the system center of mass in the location with zero gravitational torque. The performance of the introduced actuation system as well as control strategy is validated through experimental studies.

15.Metaheuristic planner for cooperative multi-agent wall construction with UAVs

Authors:Basel Elkhapery, Robert Pěnička, Michal Němec, Mohsin Siddiqui

Abstract: This paper introduces a wall construction planner for Unmanned Aerial Vehicles (UAVs), which uses a Greedy Randomized Adaptive Search Procedure (GRASP) metaheuristic to generate near-time-optimal building plans for even large walls within seconds. This approach addresses one of the most time-consuming and labor-intensive tasks, while also minimizing workers' safety risks. To achieve this, the wall-building problem is modeled as a variant of the Team Orienteering Problem and is formulated as Mixed-Integer Linear Programming (MILP), with added precedence and concurrence constraints that ensure bricks are built in the correct order and without collision between cooperating agents. The GRASP planner is validated in a realistic simulation and demonstrated to find solutions with similar quality as the optimal MILP, but much faster. Moreover, it outperforms all other state-of-the-art planning approaches in the majority of test cases. This paper presents a significant advancement in the field of automated wall construction, demonstrating the potential of UAVs and optimization algorithms in improving the efficiency and safety of construction projects.

16.Learning When to Ask for Help: Transferring Human Knowledge through Part-Time Demonstration

Authors:Ifueko Igbinedion, Sertac Karaman

Abstract: Robots operating alongside humans often encounter unfamiliar environments that make autonomous task completion challenging. Though improving models and increasing dataset size can enhance a robot's performance in unseen environments, dataset generation and model refinement may be impractical in every unfamiliar environment. Approaches that utilize human demonstration through manual operation can aid in generalizing to these unfamiliar environments, but often require significant human effort and expertise to achieve satisfactory task performance. To address these challenges, we propose leveraging part-time human interaction for redirection of robots during failed task execution. We train a lightweight help policy that allows robots to learn when to proceed autonomously or request human assistance at times of uncertainty. By incorporating part-time human intervention, robots recover quickly from their mistakes. Our best performing policy yields a 20 percent increase in path-length weighted success with only a 21 percent human interaction ratio. This approach provides a practical means for robots to interact and learn from humans in real-world settings, facilitating effective task completion without the need for significant human intervention.

17.Aerial Gym -- Isaac Gym Simulator for Aerial Robots

Authors:Mihir Kulkarni, Theodor J. L. Forgaard, Kostas Alexis

Abstract: Developing learning-based methods for navigation of aerial robots is an intensive data-driven process that requires highly parallelized simulation. The full utilization of such simulators is hindered by the lack of parallelized high-level control methods that imitate the real-world robot interface. Responding to this need, we develop the Aerial Gym simulator that can simulate millions of multirotor vehicles parallelly with nonlinear geometric controllers for the Special Euclidean Group SE(3) for attitude, velocity and position tracking. We also develop functionalities for managing a large number of obstacles in the environment, enabling rapid randomization for learning of navigation tasks. In addition, we also provide sample environments having robots with simulated cameras capable of capturing RGB, depth, segmentation and optical flow data in obstacle-rich environments. This simulator is a step towards developing a - currently missing - highly parallelized aerial robot simulation with geometric controllers at a large scale, while also providing a customizable obstacle randomization functionality for navigation tasks. We provide training scripts with compatible reinforcement learning frameworks to navigate the robot to a goal setpoint based on attitude and velocity command interfaces. Finally, we open source the simulator and aim to develop it further to speed up rendering using alternate kernel-based frameworks in order to parallelize ray-casting for depth images thus supporting a larger number of robots.