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Artificial Intelligence (cs.AI)

Tue, 25 Apr 2023

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1.Adaptive Path-Memory Network for Temporal Knowledge Graph Reasoning

Authors:Hao Dong, Zhiyuan Ning, Pengyang Wang, Ziyue Qiao, Pengfei Wang, Yuanchun Zhou, Yanjie Fu

Abstract: Temporal knowledge graph (TKG) reasoning aims to predict the future missing facts based on historical information and has gained increasing research interest recently. Lots of works have been made to model the historical structural and temporal characteristics for the reasoning task. Most existing works model the graph structure mainly depending on entity representation. However, the magnitude of TKG entities in real-world scenarios is considerable, and an increasing number of new entities will arise as time goes on. Therefore, we propose a novel architecture modeling with relation feature of TKG, namely aDAptivE path-MemOry Network (DaeMon), which adaptively models the temporal path information between query subject and each object candidate across history time. It models the historical information without depending on entity representation. Specifically, DaeMon uses path memory to record the temporal path information derived from path aggregation unit across timeline considering the memory passing strategy between adjacent timestamps. Extensive experiments conducted on four real-world TKG datasets demonstrate that our proposed model obtains substantial performance improvement and outperforms the state-of-the-art up to 4.8% absolute in MRR.

2.Partially Observable Mean Field Multi-Agent Reinforcement Learning Based on Graph-Attention

Authors:Min Yang, Guanjun Liu, Ziyuan Zhou

Abstract: Traditional multi-agent reinforcement learning algorithms are difficultly applied in a large-scale multi-agent environment. The introduction of mean field theory has enhanced the scalability of multi-agent reinforcement learning in recent years. This paper considers partially observable multi-agent reinforcement learning (MARL), where each agent can only observe other agents within a fixed range. This partial observability affects the agent's ability to assess the quality of the actions of surrounding agents. This paper focuses on developing a method to capture more effective information from local observations in order to select more effective actions. Previous work in this field employs probability distributions or weighted mean field to update the average actions of neighborhood agents, but it does not fully consider the feature information of surrounding neighbors and leads to a local optimum. In this paper, we propose a novel multi-agent reinforcement learning algorithm, Partially Observable Mean Field Multi-Agent Reinforcement Learning based on Graph--Attention (GAMFQ) to remedy this flaw. GAMFQ uses a graph attention module and a mean field module to describe how an agent is influenced by the actions of other agents at each time step. This graph attention module consists of a graph attention encoder and a differentiable attention mechanism, and this mechanism outputs a dynamic graph to represent the effectiveness of neighborhood agents against central agents. The mean--field module approximates the effect of a neighborhood agent on a central agent as the average effect of effective neighborhood agents. We evaluate GAMFQ on three challenging tasks in the MAgents framework. Experiments show that GAMFQ outperforms baselines including the state-of-the-art partially observable mean-field reinforcement learning algorithms.

3.Disagreement amongst counterfactual explanations: How transparency can be deceptive

Authors:Dieter Brughmans, Lissa Melis, David Martens

Abstract: Counterfactual explanations are increasingly used as an Explainable Artificial Intelligence (XAI) technique to provide stakeholders of complex machine learning algorithms with explanations for data-driven decisions. The popularity of counterfactual explanations resulted in a boom in the algorithms generating them. However, not every algorithm creates uniform explanations for the same instance. Even though in some contexts multiple possible explanations are beneficial, there are circumstances where diversity amongst counterfactual explanations results in a potential disagreement problem among stakeholders. Ethical issues arise when for example, malicious agents use this diversity to fairwash an unfair machine learning model by hiding sensitive features. As legislators worldwide tend to start including the right to explanations for data-driven, high-stakes decisions in their policies, these ethical issues should be understood and addressed. Our literature review on the disagreement problem in XAI reveals that this problem has never been empirically assessed for counterfactual explanations. Therefore, in this work, we conduct a large-scale empirical analysis, on 40 datasets, using 12 explanation-generating methods, for two black-box models, yielding over 192.0000 explanations. Our study finds alarmingly high disagreement levels between the methods tested. A malicious user is able to both exclude and include desired features when multiple counterfactual explanations are available. This disagreement seems to be driven mainly by the dataset characteristics and the type of counterfactual algorithm. XAI centers on the transparency of algorithmic decision-making, but our analysis advocates for transparency about this self-proclaimed transparency

4.On the Computation of Meaning, Language Models and Incomprehensible Horrors

Authors:Michael Timothy Bennett

Abstract: We integrate foundational theories of meaning with a mathematical formalism of artificial general intelligence (AGI) to offer a comprehensive mechanistic explanation of meaning, communication, and symbol emergence. This synthesis holds significance for both AGI and broader debates concerning the nature of language, as it unifies pragmatics, logical truth conditional semantics, Peircean semiotics, and a computable model of enactive cognition, addressing phenomena that have traditionally evaded mechanistic explanation. By examining the conditions under which a machine can generate meaningful utterances or comprehend human meaning, we establish that the current generation of language models do not possess the same understanding of meaning as humans nor intend any meaning that we might attribute to their responses. To address this, we propose simulating human feelings and optimising models to construct weak representations. Our findings shed light on the relationship between meaning and intelligence, and how we can build machines that comprehend and intend meaning.

5.Empowering Wildlife Guardians: An Equitable Digital Stewardship and Reward System for Biodiversity Conservation using Deep Learning and 3/4G Camera Traps

Authors:Paul Fergus, Carl Chalmers, Steven Longmore, Serge Wich, Carmen Warmenhove, Jonathan Swart, Thuto Ngongwane, André Burger, Jonathan Ledgard, Erik Meijaard

Abstract: The biodiversity of our planet is under threat, with approximately one million species expected to become extinct within decades. The reason; negative human actions, which include hunting, overfishing, pollution, and the conversion of land for urbanisation and agricultural purposes. Despite significant investment from charities and governments for activities that benefit nature, global wildlife populations continue to decline. Local wildlife guardians have historically played a critical role in global conservation efforts and have shown their ability to achieve sustainability at various levels. In 2021, COP26 recognised their contributions and pledged US$1.7 billion per year; however, this is a fraction of the global biodiversity budget available (between US$124 billion and US$143 billion annually) given they protect 80% of the planets biodiversity. This paper proposes a radical new solution based on "Interspecies Money," where animals own their own money. Creating a digital twin for each species allows animals to dispense funds to their guardians for the services they provide. For example, a rhinoceros may release a payment to its guardian each time it is detected in a camera trap as long as it remains alive and well. To test the efficacy of this approach 27 camera traps were deployed over a 400km2 area in Welgevonden Game Reserve in Limpopo Province in South Africa. The motion-triggered camera traps were operational for ten months and, using deep learning, we managed to capture images of 12 distinct animal species. For each species, a makeshift bank account was set up and credited with {\pounds}100. Each time an animal was captured in a camera and successfully classified, 1 penny (an arbitrary amount - mechanisms still need to be developed to determine the real value of species) was transferred from the animal account to its associated guardian.

6.A optimization framework for herbal prescription planning based on deep reinforcement learning

Authors:Kuo Yang, Zecong Yu, Xin Su, Xiong He, Ning Wang, Qiguang Zheng, Feidie Yu, Zhuang Liu, Tiancai Wen, Xuezhong Zhou

Abstract: Treatment planning for chronic diseases is a critical task in medical artificial intelligence, particularly in traditional Chinese medicine (TCM). However, generating optimized sequential treatment strategies for patients with chronic diseases in different clinical encounters remains a challenging issue that requires further exploration. In this study, we proposed a TCM herbal prescription planning framework based on deep reinforcement learning for chronic disease treatment (PrescDRL). PrescDRL is a sequential herbal prescription optimization model that focuses on long-term effectiveness rather than achieving maximum reward at every step, thereby ensuring better patient outcomes. We constructed a high-quality benchmark dataset for sequential diagnosis and treatment of diabetes and evaluated PrescDRL against this benchmark. Our results showed that PrescDRL achieved a higher curative effect, with the single-step reward improving by 117% and 153% compared to doctors. Furthermore, PrescDRL outperformed the benchmark in prescription prediction, with precision improving by 40.5% and recall improving by 63%. Overall, our study demonstrates the potential of using artificial intelligence to improve clinical intelligent diagnosis and treatment in TCM.

7.Centralized control for multi-agent RL in a complex Real-Time-Strategy game

Authors:Roger Creus Castanyer

Abstract: Multi-agent Reinforcement learning (MARL) studies the behaviour of multiple learning agents that coexist in a shared environment. MARL is more challenging than single-agent RL because it involves more complex learning dynamics: the observations and rewards of each agent are functions of all other agents. In the context of MARL, Real-Time Strategy (RTS) games represent very challenging environments where multiple players interact simultaneously and control many units of different natures all at once. In fact, RTS games are so challenging for the current RL methods, that just being able to tackle them with RL is interesting. This project provides the end-to-end experience of applying RL in the Lux AI v2 Kaggle competition, where competitors design agents to control variable-sized fleets of units and tackle a multi-variable optimization, resource gathering, and allocation problem in a 1v1 scenario against other competitors. We use a centralized approach for training the RL agents, and report multiple design decisions along the process. We provide the source code of the project: https://github.com/roger-creus/centralized-control-lux.

8.Seeing is not always believing: A Quantitative Study on Human Perception of AI-Generated Images

Authors:Zeyu Lu, Di Huang, Lei Bai, Xihui Liu, Jingjing Qu, Wanli Ouyang

Abstract: Photos serve as a way for humans to record what they experience in their daily lives, and they are often regarded as trustworthy sources of information. However, there is a growing concern that the advancement of artificial intelligence (AI) technology may produce fake photos, which can create confusion and diminish trust in photographs. This study aims to answer the question of whether the current state-of-the-art AI-based visual content generation models can consistently deceive human eyes and convey false information. By conducting a high-quality quantitative study with fifty participants, we reveal, for the first time, that humans cannot distinguish between real photos and AI-created fake photos to a significant degree 38.7%. Our study also finds that an individual's background, such as their gender, age, and experience with AI-generated content (AIGC), does not significantly affect their ability to distinguish AI-generated images from real photographs. However, we do observe that there tend to be certain defects in AI-generated images that serve as cues for people to distinguish between real and fake photos. We hope that our study can raise awareness of the potential risks of AI-generated images and encourage further research to prevent the spread of false information. From a positive perspective, AI-generated images have the potential to revolutionize various industries and create a better future for humanity if they are used and regulated properly.