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Artificial Intelligence (cs.AI)

Wed, 19 Jul 2023

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1.Generating Redstone Style Cities in Minecraft

Authors:Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu

Abstract: Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city generator that was submitted as an entry to the 2023 Edition of Minecraft Settlement Generation Competition for Minecraft. The generation procedure is composed of six main steps, namely vegetation clearing, terrain reshaping, building layout generation, route planning, streetlight placement, and wall construction. Three algorithms, including a heuristic-based algorithm, an evolving layout algorithm, and a random one are applied to generate the building layout, thus determining where to place different redstone style buildings, and tested by generating cities on random maps in limited time. Experimental results show that the heuristic-based algorithm is capable of finding an acceptable building layout faster for flat maps, while the evolving layout algorithm performs better in evolving layout for rugged maps. A user study is conducted to compare our generator with outstanding entries of the competition's 2022 edition using the competition's evaluation criteria and shows that our generator performs well in the adaptation and functionality criteria

2.A Fast and Map-Free Model for Trajectory Prediction in Traffics

Authors:Junhong Xiang, Jingmin Zhang, Zhixiong Nan

Abstract: To handle the two shortcomings of existing methods, (i)nearly all models rely on high-definition (HD) maps, yet the map information is not always available in real traffic scenes and HD map-building is expensive and time-consuming and (ii) existing models usually focus on improving prediction accuracy at the expense of reducing computing efficiency, yet the efficiency is crucial for various real applications, this paper proposes an efficient trajectory prediction model that is not dependent on traffic maps. The core idea of our model is encoding single-agent's spatial-temporal information in the first stage and exploring multi-agents' spatial-temporal interactions in the second stage. By comprehensively utilizing attention mechanism, LSTM, graph convolution network and temporal transformer in the two stages, our model is able to learn rich dynamic and interaction information of all agents. Our model achieves the highest performance when comparing with existing map-free methods and also exceeds most map-based state-of-the-art methods on the Argoverse dataset. In addition, our model also exhibits a faster inference speed than the baseline methods.

3.Towards Reliable Rare Category Analysis on Graphs via Individual Calibration

Authors:Longfeng Wu, Bowen Lei, Dongkuan Xu, Dawei Zhou

Abstract: Rare categories abound in a number of real-world networks and play a pivotal role in a variety of high-stakes applications, including financial fraud detection, network intrusion detection, and rare disease diagnosis. Rare category analysis (RCA) refers to the task of detecting, characterizing, and comprehending the behaviors of minority classes in a highly-imbalanced data distribution. While the vast majority of existing work on RCA has focused on improving the prediction performance, a few fundamental research questions heretofore have received little attention and are less explored: How confident or uncertain is a prediction model in rare category analysis? How can we quantify the uncertainty in the learning process and enable reliable rare category analysis? To answer these questions, we start by investigating miscalibration in existing RCA methods. Empirical results reveal that state-of-the-art RCA methods are mainly over-confident in predicting minority classes and under-confident in predicting majority classes. Motivated by the observation, we propose a novel individual calibration framework, named CALIRARE, for alleviating the unique challenges of RCA, thus enabling reliable rare category analysis. In particular, to quantify the uncertainties in RCA, we develop a node-level uncertainty quantification algorithm to model the overlapping support regions with high uncertainty; to handle the rarity of minority classes in miscalibration calculation, we generalize the distribution-based calibration metric to the instance level and propose the first individual calibration measurement on graphs named Expected Individual Calibration Error (EICE). We perform extensive experimental evaluations on real-world datasets, including rare category characterization and model calibration tasks, which demonstrate the significance of our proposed framework.

4.Amortised Experimental Design and Parameter Estimation for User Models of Pointing

Authors:Antti Keurulainen, Isak Westerlund, Oskar Keurulainen, Andrew Howes

Abstract: User models play an important role in interaction design, supporting automation of interaction design choices. In order to do so, model parameters must be estimated from user data. While very large amounts of user data are sometimes required, recent research has shown how experiments can be designed so as to gather data and infer parameters as efficiently as possible, thereby minimising the data requirement. In the current article, we investigate a variant of these methods that amortises the computational cost of designing experiments by training a policy for choosing experimental designs with simulated participants. Our solution learns which experiments provide the most useful data for parameter estimation by interacting with in-silico agents sampled from the model space thereby using synthetic data rather than vast amounts of human data. The approach is demonstrated for three progressively complex models of pointing.

5.Amortised Design Optimization for Item Response Theory

Authors:Antti Keurulainen, Isak Westerlund, Oskar Keurulainen, Andrew Howes

Abstract: Item Response Theory (IRT) is a well known method for assessing responses from humans in education and psychology. In education, IRT is used to infer student abilities and characteristics of test items from student responses. Interactions with students are expensive, calling for methods that efficiently gather information for inferring student abilities. Methods based on Optimal Experimental Design (OED) are computationally costly, making them inapplicable for interactive applications. In response, we propose incorporating amortised experimental design into IRT. Here, the computational cost is shifted to a precomputing phase by training a Deep Reinforcement Learning (DRL) agent with synthetic data. The agent is trained to select optimally informative test items for the distribution of students, and to conduct amortised inference conditioned on the experiment outcomes. During deployment the agent estimates parameters from data, and suggests the next test item for the student, in close to real-time, by taking into account the history of experiments and outcomes.

6.PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

Authors:Martin Balla, George E. M. Long, Dominik Jeurissen, James Goodman, Raluca D. Gaina, Diego Perez-Liebana

Abstract: In recent years, Game AI research has made important breakthroughs using Reinforcement Learning (RL). Despite this, RL for modern tabletop games has gained little to no attention, even when they offer a range of unique challenges compared to video games. To bridge this gap, we introduce PyTAG, a Python API for interacting with the Tabletop Games framework (TAG). TAG contains a growing set of more than 20 modern tabletop games, with a common API for AI agents. We present techniques for training RL agents in these games and introduce baseline results after training Proximal Policy Optimisation algorithms on a subset of games. Finally, we discuss the unique challenges complex modern tabletop games provide, now open to RL research through PyTAG.

7.Chit-Chat or Deep Talk: Prompt Engineering for Process Mining

Authors:Urszula Jessen, Michal Sroka, Dirk Fahland

Abstract: This research investigates the application of Large Language Models (LLMs) to augment conversational agents in process mining, aiming to tackle its inherent complexity and diverse skill requirements. While LLM advancements present novel opportunities for conversational process mining, generating efficient outputs is still a hurdle. We propose an innovative approach that amend many issues in existing solutions, informed by prior research on Natural Language Processing (NLP) for conversational agents. Leveraging LLMs, our framework improves both accessibility and agent performance, as demonstrated by experiments on public question and data sets. Our research sets the stage for future explorations into LLMs' role in process mining and concludes with propositions for enhancing LLM memory, implementing real-time user testing, and examining diverse data sets.

8.6G Network Business Support System

Authors:Ye Ouyang, Yaqin Zhang, Peng Wang, Yunxin Liu, Wen Qiao, Jun Zhu, Yang Liu, Feng Zhang, Shuling Wang, Xidong Wang

Abstract: 6G is the next-generation intelligent and integrated digital information infrastructure, characterized by ubiquitous interconnection, native intelligence, multi-dimensional perception, global coverage, green and low-carbon, native network security, etc. 6G will realize the transition from serving people and people-things communication to supporting the efficient connection of intelligent agents, and comprehensively leading the digital, intelligent and green transformation of the economy and the society. As the core support system for mobile communication network, 6 6G BSS need to integrate with new business models brought about by the development of the next-generation Internet and IT, upgrade from "network-centric" to "business and service centric" and "customer-centric". 6G OSS and BSS systems need to strengthen their integration to improve the operational efficiency and benefits of customers by connecting the digital intelligence support capabilities on both sides of supply and demand. This paper provides a detailed introduction to the overall vision, potential key technologies, and functional architecture of 6G BSS systems. It also presents an evolutionary roadmap and technological prospects for the BSS systems from 5G to 6G.

9.A decision making framework for recommended maintenance of road segments

Authors:Haoyu Sun, Yan Yan

Abstract: With the rapid development of global road transportation, countries worldwide have completed the construction of road networks. However, the ensuing challenge lies in the maintenance of existing roads. It is well-known that countries allocate limited budgets to road maintenance projects, and road management departments face difficulties in making scientifically informed maintenance decisions. Therefore, integrating various artificial intelligence decision-making techniques to thoroughly explore historical maintenance data and adapt them to the context of road maintenance scientific decision-making has become an urgent issue. This integration aims to provide road management departments with more scientific tools and evidence for decision-making. The framework proposed in this paper primarily addresses the following four issues: 1) predicting the pavement performance of various routes, 2) determining the prioritization of maintenance routes, 3) making maintenance decisions based on the evaluation of the effects of past maintenance, and considering comprehensive technical and management indicators, and 4) determining the prioritization of maintenance sections based on the maintenance effectiveness and recommended maintenance effectiveness. By tackling these four problems, the framework enables intelligent decision-making for the optimal maintenance plan and maintenance sections, taking into account limited funding and historical maintenance management experience.