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Artificial Intelligence (cs.AI)

Thu, 03 Aug 2023

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1.InterAct: Exploring the Potentials of ChatGPT as a Cooperative Agent

Authors:Po-Lin Chen, Cheng-Shang Chang

Abstract: This research paper delves into the integration of OpenAI's ChatGPT into embodied agent systems, evaluating its influence on interactive decision-making benchmark. Drawing a parallel to the concept of people assuming roles according to their unique strengths, we introduce InterAct. In this approach, we feed ChatGPT with varied prompts, assigning it a numerous roles like a checker and a sorter, then integrating them with the original language model. Our research shows a remarkable success rate of 98% in AlfWorld, which consists of 6 different tasks in a simulated household environment, emphasizing the significance of proficient prompt engineering. The results highlight ChatGPT's competence in comprehending and performing intricate tasks effectively in real-world settings, thus paving the way for further advancements in task planning.

2.A Global Transport Capacity Risk Prediction Method for Rail Transit Based on Gaussian Bayesian Network

Authors:Zhang Zhengyang, Dong Wei, Liu jun, Sun Xinya, Ji Yindong

Abstract: Aiming at the prediction problem of transport capacity risk caused by the mismatch between the carrying capacity of rail transit network and passenger flow demand, this paper proposes an explainable prediction method of rail transit network transport capacity risk based on linear Gaussian Bayesian network. This method obtains the training data of the prediction model based on the simulation model of the rail transit system with a three-layer structure including rail transit network, train flow and passenger flow. A Bayesian network structure construction method based on the topology of the rail transit network is proposed, and the MLE (Maximum Likelihood Estimation) method is used to realize the parameter learning of the Bayesian network. Finally, the effectiveness of the proposed method is verified by simulation examples.

3.Holy Grail 2.0: From Natural Language to Constraint Models

Authors:Dimos Tsouros, Hélène Verhaeghe, Serdar Kadıoğlu, Tias Guns

Abstract: Twenty-seven years ago, E. Freuder highlighted that "Constraint programming represents one of the closest approaches computer science has yet made to the Holy Grail of programming: the user states the problem, the computer solves it". Nowadays, CP users have great modeling tools available (like Minizinc and CPMpy), allowing them to formulate the problem and then let a solver do the rest of the job, getting closer to the stated goal. However, this still requires the CP user to know the formalism and respect it. Another significant challenge lies in the expertise required to effectively model combinatorial problems. All this limits the wider adoption of CP. In this position paper, we investigate a possible approach to leverage pre-trained Large Language Models to extract models from textual problem descriptions. More specifically, we take inspiration from the Natural Language Processing for Optimization (NL4OPT) challenge and present early results with a decomposition-based prompting approach to GPT Models.

4.DOLCE: A Descriptive Ontology for Linguistic and Cognitive Engineering

Authors:Stefano Borgo, Roberta Ferrario, Aldo Gangemi, Nicola Guarino, Claudio Masolo, Daniele Porello, Emilio M. Sanfilippo, Laure Vieu

Abstract: DOLCE, the first top-level (foundational) ontology to be axiomatized, has remained stable for twenty years and today is broadly used in a variety of domains. DOLCE is inspired by cognitive and linguistic considerations and aims to model a commonsense view of reality, like the one human beings exploit in everyday life in areas as diverse as socio-technical systems, manufacturing, financial transactions and cultural heritage. DOLCE clearly lists the ontological choices it is based upon, relies on philosophical principles, is richly formalized, and is built according to well-established ontological methodologies, e.g. OntoClean. Because of these features, it has inspired most of the existing top-level ontologies and has been used to develop or improve standards and public domain resources (e.g. CIDOC CRM, DBpedia and WordNet). Being a foundational ontology, DOLCE is not directly concerned with domain knowledge. Its purpose is to provide the general categories and relations needed to give a coherent view of reality, to integrate domain knowledge, and to mediate across domains. In these 20 years DOLCE has shown that applied ontologies can be stable and that interoperability across reference and domain ontologies is a reality. This paper briefly introduces the ontology and shows how to use it on a few modeling cases.

5.Towards Self-organizing Personal Knowledge Assistants in Evolving Corporate Memories

Authors:Christian Jilek, Markus Schröder, Heiko Maus, Sven Schwarz, Andreas Dengel

Abstract: This paper presents a retrospective overview of a decade of research in our department towards self-organizing personal knowledge assistants in evolving corporate memories. Our research is typically inspired by real-world problems and often conducted in interdisciplinary collaborations with research and industry partners. We summarize past experiments and results comprising topics like various ways of knowledge graph construction in corporate and personal settings, Managed Forgetting and (Self-organizing) Context Spaces as a novel approach to Personal Information Management (PIM) and knowledge work support. Past results are complemented by an overview of related work and some of our latest findings not published so far. Last, we give an overview of our related industry use cases including a detailed look into CoMem, a Corporate Memory based on our presented research already in productive use and providing challenges for further research. Many contributions are only first steps in new directions with still a lot of untapped potential, especially with regard to further increasing the automation in PIM and knowledge work support.

6.Job Shop Scheduling via Deep Reinforcement Learning: a Sequence to Sequence approach

Authors:Giovanni Bonetta, Davide Zago, Rossella Cancelliere, Andrea Grosso

Abstract: Job scheduling is a well-known Combinatorial Optimization problem with endless applications. Well planned schedules bring many benefits in the context of automated systems: among others, they limit production costs and waste. Nevertheless, the NP-hardness of this problem makes it essential to use heuristics whose design is difficult, requires specialized knowledge and often produces methods tailored to the specific task. This paper presents an original end-to-end Deep Reinforcement Learning approach to scheduling that automatically learns dispatching rules. Our technique is inspired by natural language encoder-decoder models for sequence processing and has never been used, to the best of our knowledge, for scheduling purposes. We applied and tested our method in particular to some benchmark instances of Job Shop Problem, but this technique is general enough to be potentially used to tackle other different optimal job scheduling tasks with minimal intervention. Results demonstrate that we outperform many classical approaches exploiting priority dispatching rules and show competitive results on state-of-the-art Deep Reinforcement Learning ones.

7.Thespian: Multi-Character Text Role-Playing Game Agents

Authors:Christopher Cui, Xiangyu Peng, Mark Riedl

Abstract: Text-adventure games and text role-playing games are grand challenges for reinforcement learning game playing agents. Text role-playing games are open-ended environments where an agent must faithfully play a particular character. We consider the distinction between characters and actors, where an actor agent has the ability to play multiple characters. We present a framework we call a thespian agent that can learn to emulate multiple characters along with a soft prompt that can be used to direct it as to which character to play at any time. We further describe an attention mechanism that allows the agent to learn new characters that are based on previously learned characters in a few-shot fashion. We show that our agent outperforms the state of the art agent framework in multi-character learning and few-shot learning.