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Artificial Intelligence (cs.AI)

Tue, 04 Jul 2023

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1.Beyond Conservatism: Diffusion Policies in Offline Multi-agent Reinforcement Learning

Authors:Zhuoran Li, Ling Pan, Longbo Huang

Abstract: We present a novel Diffusion Offline Multi-agent Model (DOM2) for offline Multi-Agent Reinforcement Learning (MARL). Different from existing algorithms that rely mainly on conservatism in policy design, DOM2 enhances policy expressiveness and diversity based on diffusion. Specifically, we incorporate a diffusion model into the policy network and propose a trajectory-based data-augmentation scheme in training. These key ingredients make our algorithm more robust to environment changes and achieve significant improvements in performance, generalization and data-efficiency. Our extensive experimental results demonstrate that DOM2 outperforms existing state-of-the-art methods in multi-agent particle and multi-agent MuJoCo environments, and generalizes significantly better in shifted environments thanks to its high expressiveness and diversity. Furthermore, DOM2 shows superior data efficiency and can achieve state-of-the-art performance with $20+$ times less data compared to existing algorithms.

2.Analyzing Intentional Behavior in Autonomous Agents under Uncertainty

Authors:Filip Cano Córdoba, Samuel Judson, Timos Antonopoulos, Katrine Bjørner, Nicholas Shoemaker, Scott J. Shapiro, Ruzica Piskac, Bettina Könighofer

Abstract: Principled accountability for autonomous decision-making in uncertain environments requires distinguishing intentional outcomes from negligent designs from actual accidents. We propose analyzing the behavior of autonomous agents through a quantitative measure of the evidence of intentional behavior. We model an uncertain environment as a Markov Decision Process (MDP). For a given scenario, we rely on probabilistic model checking to compute the ability of the agent to influence reaching a certain event. We call this the scope of agency. We say that there is evidence of intentional behavior if the scope of agency is high and the decisions of the agent are close to being optimal for reaching the event. Our method applies counterfactual reasoning to automatically generate relevant scenarios that can be analyzed to increase the confidence of our assessment. In a case study, we show how our method can distinguish between 'intentional' and 'accidental' traffic collisions.

3.Knowledge Graph for NLG in the context of conversational agents

Authors:Hussam Ghanem ICB, Massinissa Atmani ICB, Christophe Cruz ICB

Abstract: The use of knowledge graphs (KGs) enhances the accuracy and comprehensiveness of the responses provided by a conversational agent. While generating answers during conversations consists in generating text from these KGs, it is still regarded as a challenging task that has gained significant attention in recent years. In this document, we provide a review of different architectures used for knowledge graph-to-text generation including: Graph Neural Networks, the Graph Transformer, and linearization with seq2seq models. We discuss the advantages and limitations of each architecture and conclude that the choice of architecture will depend on the specific requirements of the task at hand. We also highlight the importance of considering constraints such as execution time and model validity, particularly in the context of conversational agents. Based on these constraints and the availability of labeled data for the domains of DAVI, we choose to use seq2seq Transformer-based models (PLMs) for the Knowledge Graph-to-Text Generation task. We aim to refine benchmark datasets of kg-to-text generation on PLMs and to explore the emotional and multilingual dimensions in our future work. Overall, this review provides insights into the different approaches for knowledge graph-to-text generation and outlines future directions for research in this area.

4.Conceptual Cognitive Maps Formation with Neural Successor Networks and Word Embeddings

Authors:Paul Stoewer, Achim Schilling, Andreas Maier, Patrick Krauss

Abstract: The human brain possesses the extraordinary capability to contextualize the information it receives from our environment. The entorhinal-hippocampal plays a critical role in this function, as it is deeply engaged in memory processing and constructing cognitive maps using place and grid cells. Comprehending and leveraging this ability could significantly augment the field of artificial intelligence. The multi-scale successor representation serves as a good model for the functionality of place and grid cells and has already shown promise in this role. Here, we introduce a model that employs successor representations and neural networks, along with word embedding vectors, to construct a cognitive map of three separate concepts. The network adeptly learns two different scaled maps and situates new information in proximity to related pre-existing representations. The dispersion of information across the cognitive map varies according to its scale - either being heavily concentrated, resulting in the formation of the three concepts, or spread evenly throughout the map. We suggest that our model could potentially improve current AI models by providing multi-modal context information to any input, based on a similarity metric for the input and pre-existing knowledge representations.

5.Heuristic Algorithms for the Approximation of Mutual Coherence

Authors:Gregor Betz, Vera Chekan, Tamara Mchedlidze

Abstract: Mutual coherence is a measure of similarity between two opinions. Although the notion comes from philosophy, it is essential for a wide range of technologies, e.g., the Wahl-O-Mat system. In Germany, this system helps voters to find candidates that are the closest to their political preferences. The exact computation of mutual coherence is highly time-consuming due to the iteration over all subsets of an opinion. Moreover, for every subset, an instance of the SAT model counting problem has to be solved which is known to be a hard problem in computer science. This work is the first study to accelerate this computation. We model the distribution of the so-called confirmation values as a mixture of three Gaussians and present efficient heuristics to estimate its model parameters. The mutual coherence is then approximated with the expected value of the distribution. Some of the presented algorithms are fully polynomial-time, others only require solving a small number of instances of the SAT model counting problem. The average squared error of our best algorithm lies below 0.0035 which is insignificant if the efficiency is taken into account. Furthermore, the accuracy is precise enough to be used in Wahl-O-Mat-like systems.

6.RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games

Authors:Hyeon-Chang Jeon, In-Chang Baek, Cheong-mok Bae, Taehwa Park, Wonsang You, Taegwan Ha, Hoyun Jung, Jinha Noh, Seungwon Oh, Kyung-Joong Kim

Abstract: The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game content, this is a repetitive, labor-intensive, and challenging process, especially for commercial-level games with extensive content. To address this issue, the game research community has explored automated game balancing using artificial intelligence (AI) techniques. However, previous studies have focused on limited game content and did not consider the importance of the generalization ability of playtesting agents when encountering content changes. In this study, we propose RaidEnv, a new game simulator that includes diverse and customizable content for the boss raid scenario in MMORPG games. Additionally, we design two benchmarks for the boss raid scenario that can aid in the practical application of game AI. These benchmarks address two open problems in automatic content balancing, and we introduce two evaluation metrics to provide guidance for AI in automatic content balancing. This novel game research platform expands the frontiers of automatic game balancing problems and offers a framework within a realistic game production pipeline.

7.Concept2Box: Joint Geometric Embeddings for Learning Two-View Knowledge Graphs

Authors:Zijie Huang, Daheng Wang, Binxuan Huang, Chenwei Zhang, Jingbo Shang, Yan Liang, Zhengyang Wang, Xian Li, Christos Faloutsos, Yizhou Sun, Wei Wang

Abstract: Knowledge graph embeddings (KGE) have been extensively studied to embed large-scale relational data for many real-world applications. Existing methods have long ignored the fact many KGs contain two fundamentally different views: high-level ontology-view concepts and fine-grained instance-view entities. They usually embed all nodes as vectors in one latent space. However, a single geometric representation fails to capture the structural differences between two views and lacks probabilistic semantics towards concepts' granularity. We propose Concept2Box, a novel approach that jointly embeds the two views of a KG using dual geometric representations. We model concepts with box embeddings, which learn the hierarchy structure and complex relations such as overlap and disjoint among them. Box volumes can be interpreted as concepts' granularity. Different from concepts, we model entities as vectors. To bridge the gap between concept box embeddings and entity vector embeddings, we propose a novel vector-to-box distance metric and learn both embeddings jointly. Experiments on both the public DBpedia KG and a newly-created industrial KG showed the effectiveness of Concept2Box.