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Artificial Intelligence (cs.AI)

Thu, 15 Jun 2023

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1.A Graphical Formalism for Commonsense Reasoning with Recipes

Authors:Antonis Bikakis, Aissatou Diallo, Luke Dickens, Anthony Hunter, Rob Miller

Abstract: Whilst cooking is a very important human activity, there has been little consideration given to how we can formalize recipes for use in a reasoning framework. We address this need by proposing a graphical formalization that captures the comestibles (ingredients, intermediate food items, and final products), and the actions on comestibles in the form of a labelled bipartite graph. We then propose formal definitions for comparing recipes, for composing recipes from subrecipes, and for deconstructing recipes into subrecipes. We also introduce and compare two formal definitions for substitution into recipes which are required when there are missing ingredients, or some actions are not possible, or because there is a need to change the final product somehow.

2.Behavioral Cloning via Search in Embedded Demonstration Dataset

Authors:Federico Malato, Florian Leopold, Ville Hautamaki, Andrew Melnik

Abstract: Behavioural cloning uses a dataset of demonstrations to learn a behavioural policy. To overcome various learning and policy adaptation problems, we propose to use latent space to index a demonstration dataset, instantly access similar relevant experiences, and copy behavior from these situations. Actions from a selected similar situation can be performed by the agent until representations of the agent's current situation and the selected experience diverge in the latent space. Thus, we formulate our control problem as a search problem over a dataset of experts' demonstrations. We test our approach on BASALT MineRL-dataset in the latent representation of a Video PreTraining model. We compare our model to state-of-the-art Minecraft agents. Our approach can effectively recover meaningful demonstrations and show human-like behavior of an agent in the Minecraft environment in a wide variety of scenarios. Experimental results reveal that performance of our search-based approach is comparable to trained models, while allowing zero-shot task adaptation by changing the demonstration examples.

3.Exploiting Uncertainty for Querying Inconsistent Description Logics Knowledge Bases

Authors:Riccardo Zese, Evelina Lamma, Fabrizio Riguzzi

Abstract: The necessity to manage inconsistency in Description Logics Knowledge Bases (KBs) has come to the fore with the increasing importance gained by the Semantic Web, where information comes from different sources that constantly change their content and may contain contradictory descriptions when considered either alone or together. Classical reasoning algorithms do not handle inconsistent KBs, forcing the debugging of the KB in order to remove the inconsistency. In this paper, we exploit an existing probabilistic semantics called DISPONTE to overcome this problem and allow queries also in case of inconsistent KBs. We implemented our approach in the reasoners TRILL and BUNDLE and empirically tested the validity of our proposal. Moreover, we formally compare the presented approach to that of the repair semantics, one of the most established semantics when considering DL reasoning tasks.

4.Who Needs to Know? Minimal Knowledge for Optimal Coordination

Authors:Niklas Lauffer, Ameesh Shah, Micah Carroll, Michael Dennis, Stuart Russell

Abstract: To optimally coordinate with others in cooperative games, it is often crucial to have information about one's collaborators: successful driving requires understanding which side of the road to drive on. However, not every feature of collaborators is strategically relevant: the fine-grained acceleration of drivers may be ignored while maintaining optimal coordination. We show that there is a well-defined dichotomy between strategically relevant and irrelevant information. Moreover, we show that, in dynamic games, this dichotomy has a compact representation that can be efficiently computed via a Bellman backup operator. We apply this algorithm to analyze the strategically relevant information for tasks in both a standard and a partially observable version of the Overcooked environment. Theoretical and empirical results show that our algorithms are significantly more efficient than baselines. Videos are available at https://minknowledge.github.io.