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Artificial Intelligence (cs.AI)

Wed, 31 May 2023

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1.Medication Recommendation via Domain Knowledge Informed Deep Learning

Authors:Sicen Liu, Xiaolong Wang, Xianbing Zhao, Hao Chen

Abstract: Medication recommendation is a fundamental yet crucial branch of healthcare, which provides opportunities to support clinical physicians with more accurate medication prescriptions for patients with complex health conditions. Learning from electronic health records (EHR) to recommend medications is the most common way in previous studies. However, most of them neglect incorporating domain knowledge according to the clinical manifestations in the EHR of the patient. To address these issues, we propose a novel \textbf{D}omain \textbf{K}nowledge \textbf{I}nformed \textbf{Net}work (DKINet) to integrate domain knowledge with observable clinical manifestations of the patient, which is the first dynamic domain knowledge informed framework toward medication recommendation. In particular, we first design a knowledge-driven encoder to capture the domain information and then develop a data-driven encoder to integrate domain knowledge into the observable EHR. To endow the model with the capability of temporal decision, we design an explicit medication encoder for learning the longitudinal dependence of the patient. Extensive experiments on three publicly available datasets verify the superiority of our method. The code will be public upon acceptance.

2.Knowledge Base Question Answering for Space Debris Queries

Authors:Paul Darm, Antonio Valerio Miceli-Barone, Shay B. Cohen, Annalisa Riccardi

Abstract: Space agencies execute complex satellite operations that need to be supported by the technical knowledge contained in their extensive information systems. Knowledge bases (KB) are an effective way of storing and accessing such information at scale. In this work we present a system, developed for the European Space Agency (ESA), that can answer complex natural language queries, to support engineers in accessing the information contained in a KB that models the orbital space debris environment. Our system is based on a pipeline which first generates a sequence of basic database operations, called a %program sketch, from a natural language question, then specializes the sketch into a concrete query program with mentions of entities, attributes and relations, and finally executes the program against the database. This pipeline decomposition approach enables us to train the system by leveraging out-of-domain data and semi-synthetic data generated by GPT-3, thus reducing overfitting and shortcut learning even with limited amount of in-domain training data. Our code can be found at \url{https://github.com/PaulDrm/DISCOSQA}.

3.Human Control: Definitions and Algorithms

Authors:Ryan Carey, Tom Everitt

Abstract: How can humans stay in control of advanced artificial intelligence systems? One proposal is corrigibility, which requires the agent to follow the instructions of a human overseer, without inappropriately influencing them. In this paper, we formally define a variant of corrigibility called shutdown instructability, and show that it implies appropriate shutdown behavior, retention of human autonomy, and avoidance of user harm. We also analyse the related concepts of non-obstruction and shutdown alignment, three previously proposed algorithms for human control, and one new algorithm.

4.Human or Not? A Gamified Approach to the Turing Test

Authors:Daniel Jannai, Amos Meron, Barak Lenz, Yoav Levine, Yoav Shoham

Abstract: We present "Human or Not?", an online game inspired by the Turing test, that measures the capability of AI chatbots to mimic humans in dialog, and of humans to tell bots from other humans. Over the course of a month, the game was played by over 1.5 million users who engaged in anonymous two-minute chat sessions with either another human or an AI language model which was prompted to behave like humans. The task of the players was to correctly guess whether they spoke to a person or to an AI. This largest scale Turing-style test conducted to date revealed some interesting facts. For example, overall users guessed the identity of their partners correctly in only 68% of the games. In the subset of the games in which users faced an AI bot, users had even lower correct guess rates of 60% (that is, not much higher than chance). This white paper details the development, deployment, and results of this unique experiment. While this experiment calls for many extensions and refinements, these findings already begin to shed light on the inevitable near future which will commingle humans and AI.