By: Jonathan Hyun, Nicholas R Waytowich, Boyuan Chen
Despite rapid progress in large language model (LLM)-based multi-agent systems, current benchmarks fall short in evaluating their scalability, robustness, and coordination capabilities in complex, dynamic, real-world tasks. Existing environments typically focus on small-scale, fully observable, or low-complexity domains, limiting their utility for developing and assessing next-generation multi-agent Agentic AI frameworks. We introduce CREW-Wi... more
Despite rapid progress in large language model (LLM)-based multi-agent systems, current benchmarks fall short in evaluating their scalability, robustness, and coordination capabilities in complex, dynamic, real-world tasks. Existing environments typically focus on small-scale, fully observable, or low-complexity domains, limiting their utility for developing and assessing next-generation multi-agent Agentic AI frameworks. We introduce CREW-Wildfire, an open-source benchmark designed to close this gap. Built atop the human-AI teaming CREW simulation platform, CREW-Wildfire offers procedurally generated wildfire response scenarios featuring large maps, heterogeneous agents, partial observability, stochastic dynamics, and long-horizon planning objectives. The environment supports both low-level control and high-level natural language interactions through modular Perception and Execution modules. We implement and evaluate several state-of-the-art LLM-based multi-agent Agentic AI frameworks, uncovering significant performance gaps that highlight the unsolved challenges in large-scale coordination, communication, spatial reasoning, and long-horizon planning under uncertainty. By providing more realistic complexity, scalable architecture, and behavioral evaluation metrics, CREW-Wildfire establishes a critical foundation for advancing research in scalable multi-agent Agentic intelligence. All code, environments, data, and baselines will be released to support future research in this emerging domain. less
By: Bochen Han, Songmao Zhang
In this paper, we propose to incorporate the blackboard architecture into LLM multi-agent systems (MASs) so that (1) agents with various roles can share all the information and others' messages during the whole problem-solving process, (2) agents that will take actions are selected based on the current content of the blackboard, and (3) the selection and execution round is repeated until a consensus is reached on the blackboard. We develop th... more
In this paper, we propose to incorporate the blackboard architecture into LLM multi-agent systems (MASs) so that (1) agents with various roles can share all the information and others' messages during the whole problem-solving process, (2) agents that will take actions are selected based on the current content of the blackboard, and (3) the selection and execution round is repeated until a consensus is reached on the blackboard. We develop the first implementation of this proposal and conduct experiments on commonsense knowledge, reasoning and mathematical datasets. The results show that our system can be competitive with the SOTA static and dynamic MASs by achieving the best average performance, and at the same time manage to spend less tokens. Our proposal has the potential to enable complex and dynamic problem-solving where well-defined structures or workflows are unavailable. less
By: Alex DeWeese, Guannan Qu
Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs) are known to be NEXP-Complete and intractable to solve. However, for problems such as cooperative navigation, obstacle avoidance, and formation control, basic assumptions can be made about local visibility and local dependencies. The work DeWeese and Qu 2024 formalized these assumptions in the construction of the Locally Interdependent Multi-Agent MDP. In this setting, ... more
Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs) are known to be NEXP-Complete and intractable to solve. However, for problems such as cooperative navigation, obstacle avoidance, and formation control, basic assumptions can be made about local visibility and local dependencies. The work DeWeese and Qu 2024 formalized these assumptions in the construction of the Locally Interdependent Multi-Agent MDP. In this setting, it establishes three closed-form policies that are tractable to compute in various situations and are exponentially close to optimal with respect to visibility. However, it is also shown that these solutions can have poor performance when the visibility is small and fixed, often getting stuck during simulations due to the so called "Penalty Jittering" phenomenon. In this work, we establish the Extended Cutoff Policy Class which is, to the best of our knowledge, the first non-trivial class of near optimal closed-form partially observable policies that are exponentially close to optimal with respect to the visibility for any Locally Interdependent Multi-Agent MDP. These policies are able to remember agents beyond their visibilities which allows them to perform significantly better in many small and fixed visibility settings, resolve Penalty Jittering occurrences, and under certain circumstances guarantee fully observable joint optimal behavior despite the partial observability. We also propose a generalized form of the Locally Interdependent Multi-Agent MDP that allows for transition dependence and extended reward dependence, then replicate our theoretical results in this setting. less
By: Didier El Baz LAAS-SARA, Andrei Doncescu
In this paper, we present a new approach for Covid-19 Pandemic spreading simulation based on fuzzy multi agents. The agent parameters consider distribution of the population according to age, and the index of socio-economic fragility. Medical knowledge affirms that the COVID-19 main risk factors are age and obesity. The worst medical situation is caused by the combination of these two risk factors which in almost99% of cases finish in ICU. ... more
In this paper, we present a new approach for Covid-19 Pandemic spreading simulation based on fuzzy multi agents. The agent parameters consider distribution of the population according to age, and the index of socio-economic fragility. Medical knowledge affirms that the COVID-19 main risk factors are age and obesity. The worst medical situation is caused by the combination of these two risk factors which in almost99% of cases finish in ICU. The appearance of virus variants is another aspect parameter by our simulation through a simplified modeling of the contagiousness. Using real data from people from West Indies (Guadeloupe, F.W.I.), we modeled the infection rate of the risk population, if neither vaccination nor barrier gestures are respected. The results show that hospital capacities are exceeded, and the number of deaths exceeds 2% of the infected population, which is close to the reality. less
By: Hamzah Khan, David Fridovich-Keil
Effectively predicting intent and behavior requires inferring leadership in multi-agent interactions. Dynamic games provide an expressive theoretical framework for modeling these interactions. Employing this framework, we propose a novel method to infer the leader in a two-agent game by observing the agents' behavior in complex, long-horizon interactions. We make two contributions. First, we introduce an iterative algorithm that solves dyna... more
Effectively predicting intent and behavior requires inferring leadership in multi-agent interactions. Dynamic games provide an expressive theoretical framework for modeling these interactions. Employing this framework, we propose a novel method to infer the leader in a two-agent game by observing the agents' behavior in complex, long-horizon interactions. We make two contributions. First, we introduce an iterative algorithm that solves dynamic two-agent Stackelberg games with nonlinear dynamics and nonquadratic costs, and demonstrate that it consistently converges. Second, we propose the Stackelberg Leadership Filter (SLF), an online method for identifying the leading agent in interactive scenarios based on observations of the game interactions. We validate the leadership filter's efficacy on simulated driving scenarios to demonstrate that the SLF can draw conclusions about leadership that match right-of-way expectations. less
By: Francesco Belardinelli, Angelo Ferrando, Wojciech Jamroga, Vadim Malvone, Aniello Murano
The model checking problem for multi-agent systems against Strategy Logic specifications is known to be non-elementary. On this logic several fragments have been defined to tackle this issue but at the expense of expressiveness. In this paper, we propose a three-valued semantics for Strategy Logic upon which we define an abstraction method. We show that the latter semantics is an approximation of the classic two-valued one for Strategy Logi... more
The model checking problem for multi-agent systems against Strategy Logic specifications is known to be non-elementary. On this logic several fragments have been defined to tackle this issue but at the expense of expressiveness. In this paper, we propose a three-valued semantics for Strategy Logic upon which we define an abstraction method. We show that the latter semantics is an approximation of the classic two-valued one for Strategy Logic. Furthermore, we extend MCMAS, an open-source model checker for multi-agent specifications, to incorporate our abstraction method and present some promising experimental results. less
By: Catalin Dima, Wojciech Jamroga
Real-life agents seldom have unlimited reasoning power. In this paper, we propose and study a new formal notion of computationally bounded strategic ability in multi-agent systems. The notion characterizes the ability of a set of agents to synthesize an executable strategy in the form of a Turing machine within a given complexity class, that ensures the satisfaction of a temporal objective in a parameterized game arena. We show that the new... more
Real-life agents seldom have unlimited reasoning power. In this paper, we propose and study a new formal notion of computationally bounded strategic ability in multi-agent systems. The notion characterizes the ability of a set of agents to synthesize an executable strategy in the form of a Turing machine within a given complexity class, that ensures the satisfaction of a temporal objective in a parameterized game arena. We show that the new concept induces a proper hierarchy of strategic abilities -- in particular, polynomial-time abilities are strictly weaker than the exponential-time ones. We also propose an ``adaptive'' variant of computational ability which allows for different strategies for each parameter value, and show that the two notions do not coincide. Finally, we define and study the model-checking problem for computational strategies. We show that the problem is undecidable even for severely restricted inputs, and present our first steps towards decidable fragments. less
By: Haoxiang Ma, Chongyang Shi, Shuo Han, Michael R. Dorothy, Jie Fu
Covert planning refers to a class of constrained planning problems where an agent aims to accomplish a task with minimal information leaked to a passive observer to avoid detection. However, existing methods of covert planning often consider deterministic environments or do not exploit the observer's imperfect information. This paper studies how covert planning can leverage the coupling of stochastic dynamics and the observer's imperfect ob... more
Covert planning refers to a class of constrained planning problems where an agent aims to accomplish a task with minimal information leaked to a passive observer to avoid detection. However, existing methods of covert planning often consider deterministic environments or do not exploit the observer's imperfect information. This paper studies how covert planning can leverage the coupling of stochastic dynamics and the observer's imperfect observation to achieve optimal task performance without being detected. Specifically, we employ a Markov decision process to model the interaction between the agent and its stochastic environment, and a partial observation function to capture the leaked information to a passive observer. Assuming the observer employs hypothesis testing to detect if the observation deviates from a nominal policy, the covert planning agent aims to maximize the total discounted reward while keeping the probability of being detected as an adversary below a given threshold. We prove that finite-memory policies are more powerful than Markovian policies in covert planning. Then, we develop a primal-dual proximal policy gradient method with a two-time-scale update to compute a (locally) optimal covert policy. We demonstrate the effectiveness of our methods using a stochastic gridworld example. Our experimental results illustrate that the proposed method computes a policy that maximizes the adversary's expected reward without violating the detection constraint, and empirically demonstrates how the environmental noises can influence the performance of the covert policies. less