Real-Time Embodied Experience Shapes High-Level Reasoning Under Altered Gravity
Real-Time Embodied Experience Shapes High-Level Reasoning Under Altered Gravity
Grandchamp des Raux, H.; Ghilardi, T.; Ferre, E. R.; Ossmy, O.
AbstractA critical aspect of human cognition is the ability to use our knowledge about the laws of physics to make predictions about physical events. Whether this ability is based on abstract processes or is grounded in our body-environment interactions remains an open debate. We used physical reasoning under altered gravity as a model system to show that humans real-time embodied experience modifies their high-level physical reasoning. Specifically, we tested participants in computerised reasoning games, while disrupting their gravitational signalling using Galvanic Vestibular Stimulation (GVS). Participants failed more and had suboptimal strategies under the GVS condition compared to no-GVS in games requiring reasoning about terrestrial gravity. However, the effects of GVS were reduced when the games included reasoning about altered gravity. Our findings demonstrate how the physical experience of the body shifts high-level cognitive skill as reasoning, suggesting that humans mental representation of the world is grounded in adaptable physical mechanisms.