Examining the simulation-to-reality gap of a wheel loader digging in deformable terrain

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Examining the simulation-to-reality gap of a wheel loader digging in deformable terrain

Authors

Koji Aoshima, Martin Servin

Abstract

We investigate how well a wheel loader simulator can replicate a real one when performing bucket filling in a pile of gravel. The comparisons are made using field test time series of the vehicle motion and actuation forces, loaded mass, and total work. The vehicle was modeled as a rigid multibody system with frictional contacts, driveline, and linear actuators. For the soil, we tested discrete element models of different resolutions, with and without multiscale acceleration. The spatio-temporal resolution ranged between 50-400 mm and 2-500 ms, and the computational speed was between 1/10,000 to 5 times faster than real-time. The simulation-to-reality gap was found to be around 10% and exhibited a weak dependence on the level of fidelity, i.e. accessible with real-time simulation and faster. Furthermore, the sensitivity of an optimized force feedback controller under transfer between different simulation domains was investigated. The domain bias was observed to cause a performance reduction of 5% despite the domain gap being about 15%.

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